Wednesday, 29 April 2015
Lets Play Prison Architect Alpha 31 [Part 1]
Lets Play Prison Architect Alpha 31 [Part 1]
This is a Lets Play on Prison Architect for Alpha Version 31. Part 1 of this Lets Play demonstrates
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Prison Architect is a private prison construction and management simulation game by the British game developer Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks.[2] With over 337,700 copies sold, Prison Architect made over $10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival.
The game is available on Steam listed as Steam Early Access and a DRM free version although it is still in alpha. Updates are released monthly.
The game is a top-down 2D construction and management simulation where the player takes control of building and running a prison. The player is responsible for managing various aspects of their prison including building cells and facilities, planning and connecting utilities, hiring and assigning staff, including a warden, guards, workers, and more. The player needs to recruit staff to unlock more aspects of the game. The player is also responsible for the finance, and keeping their inmates content. The player's role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. The player is also able to add workshops to the prison as well as reform programs that reduce the specific prisoner's repeat-offender rate. The player tells the prisoners what to do indirectly by setting their schedule. The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress.
The game was first made available on September 25, 2012 as an Alpha version. The game was then crowdfunded with pre-orders, making over US$ 270,000 in two weeks with close to 8,000 sales. Developer's co-founder Mark Morris explains that independent crowd-funding has allowed them to have no time limit on the Alpha version, as well as no fees associated with crowd-funding platforms. As of December 2013, the developers have raised over $9M. Since February the game has received 31 major updates, with the latest on March 27, 2015.
On January 30, 2015, Introversion announced that the alpha version of the game had sold 1,066,233 copies. Introversion Software also announced that a mobile version of the game is in development and the PC version of the game will launch proper in 2015.
On the 12th February 2015, Introversion announced that a tablet edition of the game is in development, and this was previewed in a video uploaded to their YouTube channel.
#prisonarchitect
Wednesday, 15 April 2015
Archeage Naval Combat
Archeage Naval Combat https://youtu.be/K_BRxwFYlTY #archeage
Sunday, 12 April 2015
Attack on the Jedi Temple- Star Wars Miniatures Battle Report
A gaming Cantina Star wars Miniatures battle report themed around Anakin Skywalker's assault on the Jedi Temple during Episode III Revenge of the Sith. These forces were about 116 points and meant to be themed rather than super competative. We used some New Republic figures such as the Jedi Gaurdian and Young Jedi Knights to represent some of the Jedis that were likely in the temple when Anakin unleashed his furry. Enjoy.
Trevor's Star Wars Miniatures Collection
Check Out Trevor's Star Wars Miniature Collection!
Cities Skylines - Westdale City Tour
Cities Skylines - Westdale Cities Tour
Cities: Skylines is a city-building game by the Finnish game developer Colossal Order and published by Paradox Interactive. Video game journalists perceived it as a competitor to 2013 city-building game SimCity. On 10 March 2015, Skylines was released on digital distribution service Steam for Windows, OS X, and Linux.
Cities: Skylines is a single player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area, working to maintain the city's budget, population health, happiness, and employment, air, water, and noise pollution, traffic flow, and other factors.
Cities: Skylines allows for construction of cities without an underlying grid structure, and a variety of transportation options.
Players start with a plot of land - equivalent to a 2km x 2km area - along with an interchange exit from a nearby freeway, as well as a starting amount of in-game cash. The player proceeds to add roads and residential, industrial, and commercial zones and basic services like power, water, and sewage as to encourage residents to move in and supply them with jobs. As the city grows beyond certain population tiers, the player will unlock new city improvements such as schools, fire stations, and waste management systems, tax and governing edicts, and other features to manage the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments or enforce specific regulations within the district's bounds, such as only allowing for agricultural industrial sectors, offering free public transportation to residents in the district to reduce traffic, or increased tax levels for high commercialized areas. Buildings in the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the city. For example, a commercial store will increase in level if nearby residents are more educated, which in turn will be able to allow more employees to be hired and increase tax revenue for the city. When the player has accumulated enough residents and money, they can purchase neighboring plots of land, allowing them to build up 8 additional parcels out of 25 within a 10km x 10km area. The parcel limitation is to allow the game to run across the widest range of personal computers, but players can use Steam Workshop modifications to open all 25 parcels if their computer can handle this size.
The game is rendered using tilt shift effects to give an impression of scope for the simulation.
The game also features a robust transportation system based on Colossal Order's previous Cities in Motion, allowing the player to plan out effective public transportation for the city to reduce traffic. Roads can be built straight or free-form and the grid used for zoning adapts to road shape; cities need not follow a grid plan. Roads of varying widths (up to major freeways) accommodate different traffic volumes, and variant road types (for example roads lined with trees) offer reduced noise pollution or increased property values in the surrounding area at an increased cost to the player.
Modding, via the addition of user-generated content such as buildings or vehicles, is to be supported in Skylines; the creation of an active content-generating community is an explicit design goal. This content will be available for download from the Steam Workshop. The game includes several premade terrains to build on, and also includes a map editor to allow users to create their own maps, including the use of real world geographic features. Mods are also available to affect gameplay; prepackaged mods include the ability to bypass the aforementioned population tier unlock system, unlimited funds, and a higher difficulty setting.
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Saturday, 11 April 2015
Team Fortress 2 Mowed Em Down
Having some fun in Team Fortress 2! https://youtu.be/l-eKVjv9D-w via @YouTube #tf2 #funnygaming
Friday, 10 April 2015
Total War Battles Kingdom
Total War Battles: Kingdom is persistent-world strategy game with good city building and tactical battles. I egerly await future content and updates!
https://youtu.be/z_O83cKfnAE
Tuesday, 7 April 2015
Team Fortress 2 Mowed Em Down
Team Fortress 2 Mowed Em Down
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Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake. It was released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version followed on December 11, 2007. On April 8, 2008, it was released as a standalone title for Windows for OS X, and for Linux on February 14, 2013. It is distributed online through Valve's download retailer Steam; retail distribution was handled by Electronic Arts.
In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag (CTF) and king of the hill (KOTH). The development is led by John Cook and Robin Walker, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News ' annual vaporware list among other ignominies. The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by Valve's Source engine.
Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game.Valve continues to release new content, including maps, items and game modes. On June 23, 2011, it became free to play, supported by microtransactions for unique in-game equipment.
Gameplay
Like its predecessors, Team Fortress 2 is focused around two opposing teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU) competing for a combat-based principal objective. Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. The game was released with six official maps, although 44 extra maps, 9 arena maps, 8 king of the hill maps, and various other map types have been included in subsequent updates. In addition, a number of community assembled maps have been released. When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, "The Administrator", a woman voiced by Ellen McLain, announces various game events over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, in 2008 Valve updated Team Fortress 2 to include a server variable that allows up to 32 players.
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#teamfortress2
#TF2
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legendarybacon,legendary bacon,Team Fortress 2 (Video Game),Engineer,TF2,Shooter Game (Media Genre),FPS,team fortress,Team Fortress (Video Game),Team Fortress Classic (Video Game),Scout,Soldier,Pyro,Demoman,Heavy,M
Sunday, 5 April 2015
Team Fortress 2 Ubercharge
Team Fortress 2 Ubercharge
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Team Fortress 2 - Killing Spree
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Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake. It was released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version followed on December 11, 2007. On April 8, 2008, it was released as a standalone title for Windows for OS X, and for Linux on February 14, 2013. It is distributed online through Valve's download retailer Steam; retail distribution was handled by Electronic Arts.
In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag (CTF) and king of the hill (KOTH). The development is led by John Cook and Robin Walker, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News ' annual vaporware list among other ignominies. The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by Valve's Source engine.
Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game.Valve continues to release new content, including maps, items and game modes. On June 23, 2011, it became free to play, supported by microtransactions for unique in-game equipment.
Gameplay
Like its predecessors, Team Fortress 2 is focused around two opposing teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU) competing for a combat-based principal objective. Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. The game was released with six official maps, although 44 extra maps, 9 arena maps, 8 king of the hill maps, and various other map types have been included in subsequent updates. In addition, a number of community assembled maps have been released. When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, "The Administrator", a woman voiced by Ellen McLain, announces various game events over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, in 2008 Valve updated Team Fortress 2 to include a server variable that allows up to 32 players.
Hastags:
#teamfortress2
#TF2
Tags:
legendarybacon,legendary bacon,Team Fortress 2 (Video Game),Engineer,TF2,Shooter Game (Media Genre),FPS,team fortress,Team Fortress (Video Game),Team Fortress Classic (Video Game),Scout,Soldier,Pyro,Demoman,Heavy,Medic,Sniper,Valve Corporation (Video Game Developer),valve,First-person Shooter (Media Genre),2fort,Double Cross,Sawmill,Turbine,Well,Foundry,Dustbowl
Friday, 3 April 2015
Cities Skylines - Westdale City Tour
Cities Skylines - Westdale Cities Tour
Cities: Skylines is a city-building game by the Finnish game developer Colossal Order and published by Paradox Interactive. Video game journalists perceived it as a competitor to 2013 city-building game SimCity. On 10 March 2015, Skylines was released on digital distribution service Steam for Windows, OS X, and Linux.
Cities: Skylines is a single player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area, working to maintain the city's budget, population health, happiness, and employment, air, water, and noise pollution, traffic flow, and other factors.
Cities: Skylines allows for construction of cities without an underlying grid structure, and a variety of transportation options.
Players start with a plot of land - equivalent to a 2km x 2km area - along with an interchange exit from a nearby freeway, as well as a starting amount of in-game cash. The player proceeds to add roads and residential, industrial, and commercial zones and basic services like power, water, and sewage as to encourage residents to move in and supply them with jobs. As the city grows beyond certain population tiers, the player will unlock new city improvements such as schools, fire stations, and waste management systems, tax and governing edicts, and other features to manage the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments or enforce specific regulations within the district's bounds, such as only allowing for agricultural industrial sectors, offering free public transportation to residents in the district to reduce traffic, or increased tax levels for high commercialized areas. Buildings in the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the city. For example, a commercial store will increase in level if nearby residents are more educated, which in turn will be able to allow more employees to be hired and increase tax revenue for the city. When the player has accumulated enough residents and money, they can purchase neighboring plots of land, allowing them to build up 8 additional parcels out of 25 within a 10km x 10km area. The parcel limitation is to allow the game to run across the widest range of personal computers, but players can use Steam Workshop modifications to open all 25 parcels if their computer can handle this size.
The game is rendered using tilt shift effects to give an impression of scope for the simulation.
The game also features a robust transportation system based on Colossal Order's previous Cities in Motion, allowing the player to plan out effective public transportation for the city to reduce traffic. Roads can be built straight or free-form and the grid used for zoning adapts to road shape; cities need not follow a grid plan. Roads of varying widths (up to major freeways) accommodate different traffic volumes, and variant road types (for example roads lined with trees) offer reduced noise pollution or increased property values in the surrounding area at an increased cost to the player.
Modding, via the addition of user-generated content such as buildings or vehicles, is to be supported in Skylines; the creation of an active content-generating community is an explicit design goal. This content will be available for download from the Steam Workshop. The game includes several premade terrains to build on, and also includes a map editor to allow users to create their own maps, including the use of real world geographic features. Mods are also available to affect gameplay; prepackaged mods include the ability to bypass the aforementioned population tier unlock system, unlimited funds, and a higher difficulty setting.
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Thursday, 2 April 2015
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