Saturday, 27 June 2015

Turmoil Gameplay





Turmoil Gameplay



Drill for oil like it's 1899! Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America.



Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America. Get a taste of the rivalry of the time as you earn your way to become the town’s richest oil baron.



Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America. Get a taste of the rivalry of the time as you earn your way to become the town’s richest oil baron.



Search for oil using a dowser, mole or scanner. Once found, you can build a rig, create a pipe network to bring up the oil, and store it in silos waiting for the right time to sell. Every level is time-based, so buy upgrades to sell more oil faster than your rivals. As the mining seasons float by, the town goes through different stages of growth. New upgrades become available, as well as new territories with oil rich grounds.

Infested Planet Gameplay





Infested Planet Gameplay



Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault.

Buzz Aldrin's Space Program Manager Gameplay





Buzz Aldrin's Space Program Manager Gameplay



Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and launching space missions in this realistic turn based strategy game.



Road to the Moon features the race to the Moon, the historical event that started in the early 1960s and that ended in July 1969, after the successful completion of the Apollo 11 mission.



The game features both a campaign and a sandbox mode. In campaign mode, you will be able to play as the Director of either NASA or the Soviet Space Agency in order to beat the other side to be the first on the Moon. You can also lead the Global Space Agency (GSA), an fictional space agency that combines programs from all the major space agencies in the world . In the GSA campaign, you will need to address the requests and short-term goals issued by government, and is geared towards those players who prefer a game experience focused on exploration instead of competition. Alternatively, all three space agencies feature a Sandbox mode, which provides a more open-ended experience and allows you to try out different approaches without any political pressure.



You will be able to develop dozens of programs. Some examples include the X-15 and the PKA space planes, the Sputnik satellite, the Mercury, Voskhod, Apollo and Soyuz manned spacecraft and the Mars Viking probe. You are not limited to missions that did launch, as as the game also allows you to try out many concepts that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Gemini Earth Orbit Rendezvous (EOR) or Gemini Direct Ascent (DA) schemes. The number of options available ensure every game will be different and there is huge replay value.



To verify its accuracy and authenticity, the game, is being developed in consultation with Dr. Buzz Aldrin, former U.S. Air Force combat pilot (66 missions in Korea) and NASA astronaut, who took part in the first Moon landing mission and became the second human being to walk on the Moon.



If you have any interest in space exploration and the events that transpired during the 'Race to the Moon', this is a game you just do not want to miss!



By purchasing Buzz Aldrin's Space Program Manager, you will also get the chance to win a trip to the Kennedy Space Center!

Lords Of The Realm II Gameplay





Lords Of The Realm II Gameplay



Lords of the Realm II is a computer game published by Sierra Entertainment and developed by Impressions Games. It was first released for the PC on October 31, 1996, and is the second game in the Lords of the Realm series.



The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies.



Lords of the Realm II is very different from many medieval strategy games. There is no magic, and unlike many strategy games, it has no technology tree. Players need to carefully manage food (cows, dairy, grain), population, and happiness levels whilst avoiding Malthusian population meltdowns or other players invading their counties. The game is a combination of a turn-based resource management game, in which players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies; and a real-time strategy game, with players able to control units individually or in group formations.



Compared to the original, Lords of the Realm II is much more robust, with better graphics and music, and an improved management system.



The game had an expansion pack released in 1997, Lords of the Realm II: Siege Pack, consisting of new combat scenarios. It was followed years later by the much-changed sequel Lords of the Realm III.

Lords Of The Realm II Tutorial





Lords Of The Realm II Tutorial



Lords of the Realm II is a computer game published by Sierra Entertainment and developed by Impressions Games. It was first released for the PC on October 31, 1996, and is the second game in the Lords of the Realm series.



The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies.



Lords of the Realm II is very different from many medieval strategy games. There is no magic, and unlike many strategy games, it has no technology tree. Players need to carefully manage food (cows, dairy, grain), population, and happiness levels whilst avoiding Malthusian population meltdowns or other players invading their counties. The game is a combination of a turn-based resource management game, in which players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies; and a real-time strategy game, with players able to control units individually or in group formations.



Compared to the original, Lords of the Realm II is much more robust, with better graphics and music, and an improved management system.



The game had an expansion pack released in 1997, Lords of the Realm II: Siege Pack, consisting of new combat scenarios. It was followed years later by the much-changed sequel Lords of the Realm III.

Neo Scavenger Gameplay





NEO Scavenger Gameplay



NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...

Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.

Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!

No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.

Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.

Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!

Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.

Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.

Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."

Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.

Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.

Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.

Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.

Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.

Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.

Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.

Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.

Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.

Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)

Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.

Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.

Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

Roller Coaster Tycoon Dynamite Dunes Part 1





Roller Coaster Tycoon Dynamite Dunes Part 1



Built in the middle of the desert, this theme park contains just one roller coaster but has room for expansion.



Dynamite Dunes is a fairly simple scenario, being the second in the game. You have three times the amount of time than you did for Forest Frontiers, for a slightly larger guest requirement. There's some room available for roller coasters and other rides, and the hills are good practice for building rides underground, which is always a handy skill to have.



The park can mainly be expanded towards the dunes ahead of the park entrance and around Dynamite Blaster, the pre-built roller coaster, where the land is more flat. Dynamite Blaster is a very good ride, though it is difficult to use the design in other scenarios, as it is built partially underground. Be sure to construct brakes and corners seperate from the station, as it has a chance of crashing around the 2nd year. Increase inspection time to every 10 minutes to keep this thrill ride working.

Lethis Path of Progress Gameplay





Lethis Path of Progress Gameplay



Lethis – Path of Progress is an old school 2D city builder set in a Victorian Steampunk universe called Lethis. The game is inspired by old Impressions Games productions of the 90ies. You will have to build and manage cities, provide resources for your inhabitants while making sure there are enough workers to sustain your production lines. Trade with others cities, honor the requests of the Emperor and make your citizens happy. Will you be able to handle the issues of an Industrial Revolution? Pollution, mass production and class warfare are just a few of the challenges you will have to overcome.



With the discovery of condensed steam as a source of energy, the world of Lethis sees an unprecedented Industrial Revolution. As a result, the Empire enters a period of urbanisation. New cities are built everywhere. This rural exodus leads to new towns in strategical places to ensure the growth of the Empire. A time of great change is also a right time for new discoveries and innovation in science. Cities are built around great monuments like gigantic railway stations and operas.

One Finger Death Punch Gameplay





One Finger Death Punch Gameplay



Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.



Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.



One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.



Every Press Matters! DO NOT BUTTON MASH!



One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

Roller Coaster Tycoon Gameplay





Roller Coaster Tycoon Gameplay



RollerCoaster Tycoon is a construction and management simulation video game that simulates amusement park management. Developed by MicroProse and Chris Sawyer and published by Hasbro Interactive, the game was released for Microsoft Windows on March 31, 1999 and was later ported to the Xbox game console. It is the first game in the RollerCoaster Tycoon series.



RollerCoaster Tycoon has received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/Totally RollerCoaster in 2002, which contained the original game, Added Attractions/Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.

The Stanley Parable Crushed





The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.



But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.



Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.

The Stanley Parable Playthrough 2





The Stanley Parable Playthrough 2



The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.



But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.



Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.

The Stanley Parable Playthrough 1





The Stanley Parable Playthrough 1



The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.



But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.



Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.

The Stanley Parable Gameplay





The Stanley Parable Gameplay



The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.



But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.



Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.

Monday, 22 June 2015

Turmoil Gameplay





Turmoil Gameplay



Drill for oil like it's 1899! Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America.



Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America. Get a taste of the rivalry of the time as you earn your way to become the town’s richest oil baron.



https://www.youtube.com/watch?v=aVyuAHtNg5Y

Sunday, 21 June 2015

Infested Planet Gameplay





Infested Planet Gameplay

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault.

https://youtu.be/NnL8SUf-Llc

Wednesday, 17 June 2015

Tuesday, 9 June 2015

Frontline Road to Moscow Gameplay





Frontline Road to Moscow Gameplay



Frontline: Road to Moscow release date is on May 20, 2014, published by Slitherine on App Store. If you guys found any other official links or sites to play Frontline: Road to Moscow game online, or related useful information like the official release date for Frontline: Road to Moscow Android, iPhone & iPad (iOS), PC, Xbox 360, Xbox 720, PS3, Vita, PS4, 3DS, Wii U, Mac, PlayStation, Frontline: Road to Moscow Online, Facebook, on other Google, Sony, Microsoft, Nintendo game consoles or platforms, welcome to share with us.