Monday, 23 November 2015
Fallout 4 Rotten Landfill
Fallout 4 Rotten Landfill
Rotten Landfill is a Junkyard Location in the Northern area of The Commonwealth. It is located to the North of Lexington, along the expressway overpass.
The Rotten Landfill is true to its namesake, containing hordes and piles of filth so high that tunnels have been burrowed into its center. A small shack stands nearby but practically empty, and there are three tunnel entrances leading into the heart of the junk pile.
The Mole Rats have made a tunnel under the landfill, which contains a toolbox and a Steamer Trunk, but an almost unending amount of them will attack you if you get to the tunnel.
A settler can usually be heard trying to fight off a horde of mole rats in vain as you approach, and will almost always die. Several Mole Rats will come up on all sides to attack as you get near.
https://youtu.be/UzxlR4g5k4s
Fallout 4 Bedford Station
Fallout 4 Bedford Station
Bedford Station is a railroad Location in Northwestern area of The Commonwealth. It is located to the East of Concord and the Museum of Freedom.
Bedford Station is a small rail station along a length of railway, comprising of a storage area and a small building, with several busted trains along the tracks. There are also several bodies in the area that suggest that a secret meeting ended in a fight.
The main storage area contains a shipping log terminal, as well as a steamer trunk located on the top shelf opposite the terminal.
A skeleton among the stone shipment on a train is holding a 10mm pistol.
Inside the open blue rail car, there is a dead drop in an open barrel towards the back of the car
There is a corpse near the two-story building named “The Dutchman” who is carrying the Dutchman’s notes - which will clue you on to the dead drop in the blue train car.
Another body - female - is lying behind the Water Tower, named Helena, and has her own instructions as well, providing more info on the dead drop.
There’s a short pipe revolver rifle on top of some second level barrels in the orange train car
The main station building has a pipe revolver pistol and the Stationmaster’s terminal, which can turn out spotlights, and provides a holotape with more info on the fate of the Dutchman and a mysterious third party.
A skeleton among the stone shipment on a train is holding a 10mm pistol.
Inside the open blue rail car, there is a dead drop in an open barrel towards the back of the car
There is a corpse near the two-story building named “The Dutchman” who is carrying the Dutchman’s notes - which will clue you on to the dead drop in the blue train car.
Another body - female - is lying behind the Water Tower, named Helena, and has her own instructions as well, providing more info on the dead drop.
There’s a short pipe revolver rifle on top of some second level barrels in the orange train car
The main station building has a pipe revolver pistol and the Stationmaster’s terminal, which can turn out spotlights, and provides a holotape with more info on the fate of the Dutchman and a mysterious third party.
https://youtu.be/FNPz710xW3o
Fallout 4 Cambridge Polymer Labs and Legendary Piezonnucleic Power Armor...
Fallout 4 Cambridge Polymer Labs and Legendary Piezonnucleic Power Armor Chest
Cambridge Polymer Labs is a factory Location in the central area of The Commonwealth. It is located to the South of Fraternal Post 115, and West of C.I.T. Ruins.
The building has a number of rooms that lead to deadends. When first entering the labs, a robot named Molly will greet and invite you to an interview. From here, you can either follow her around to lead you towards the inner section of the lab, or go off on your own.
Most doors need to be opened through hacking terminals. Their difficulty ranges between novice and expert. If you have Nick Valentine as your companion, you can order him to hack some of the terminals. Hacking the terminals will allow you to bypass some sections of the area and allow you to save ammo and items.
RELATED QUESTS
Underground Undercover
There are ghouls deep within the building complex as you get closer to the nuclear reactor. Some will rise up and attack you when you walk near them. You can spot them from a distance and kill them before they rise. Usually when one rises up to attack, a bunch more will do so as well.
https://www.youtube.com/watch?v=Ght0hGd3bSg
Fallout 4 Fraternal Post 115 Guns and Bullets
Fallout 4 Fraternal Post 115
The Fraternal Post 115 is a location in the Commonwealth in Fallout 4.
First floor:
Staircase at main entrance with gore bags
Mines in room with Dead Eye, as well as an alarm console on the wall near Dead Eye
Second floor:
Tin can traps on balcony overlooking Dead Eye
Novice terminal with memo about the Sole Survivor from before the Great War, mentioning that the player character wasere to hold a speech here.
Terminal controls turret by office door, can activate after setting off the alarm and let the turret help with the mutants.
Staircase at main entrance with gore bags
Mines in room with Dead Eye, as well as an alarm console on the wall near Dead Eye
Second floor:
Tin can traps on balcony overlooking Dead Eye
Novice terminal with memo about the Sole Survivor from before the Great War, mentioning that the player character wasere to hold a speech here.
Terminal controls turret by office door, can activate after setting off the alarm and let the turret help with the mutants.
Guns and Bullets – On a podium in the room with Dead Eye.
Nuka Cola Quantum - In room across from dead eye on the table.
Nuka Cola Quantum - In room across from dead eye on the table.
In the main hall there is a lectern, beside that lectern is a "speech microphone"; if one interacts with it the player character says "war, war never changes."
This is also the place Nate was to give his speech which is talked about in the prologue.
The Fraternal Post 115 only appears in Fallout 4.
https://youtu.be/0gvtdm_mcYs
Fallout 4 Sunshine Tidings Co Op and Wasteland Survival Guide
Fallout 4 Sunshine Tidings Co Op
Sunshine Tidings co-op is a location appearing in Fallout 4. Its a colonization location that appears to have been a Communist settlement after the war. Their Mister Handy was "liberated" (aka: reprogrammed) from its "slavery" (aka: work) and now floats around saying "Far Out" and "Groovy". It will not attack the Sole Survivor, and you can reset Goodfeels at a Novice Hack computer terminal in the central building to set him to a guard routine.
Its a commune with many small porched houses built in a circle around one central building. To either side of the small building are furrows with dying Tato plants, implying that this was a working farm until recently. Around the central building circles Prof. Goodfeels. Prof. Goodfeels, is actually a Mr. Handy robot that has been taken and reprogrammed by Jack and Allen and can be controlled from a computer inside the building.
On the eastward side is a mess hall and bathroom stall.
Just outside the mess hall is a cooking station. Inside the central building is a workshop. Inside the central building is a chemistry station.
Wasteland Survival Guide in the northwestern house.
Clearing the Way for Greentop Nursery: The Sole Survivor has to clear the area from enemies and enable the workshop.
Taking Point: The Sole Survivor has to build a radio beacon to attract new settlers. Build a generator & wire it to the beacon.
Sunshine Tidings co-op only appears in Fallout 4.
https://www.youtube.com/watch?v=x_BYM22Svdw
Fallout 4 Walden Pond
Fallout 4 Walden Pond
The Walden Pond is a location in the Commonwealth in Fallout 4.
The pond itself is small and highly irradiated (+10), with an island in the middle without obvious significance which smokes mysteriously. Up on the hill to the west, there is an automated tour box in front of a cabin that was home to Henry David Thoreau. Beyond this is a gift shop - a much larger building, which is booby-trapped with a few makeshift bombs and one of those monkeys with the clapping cymbals. Stuck to the wall by a knife is a "Note to Tweez". The note reads as follows:
“
Tweez, If you are reading this, then you're an idiot. this is the last time I tell you, we're locking this door. Use the entrance in the sewer pipe. Next time you forget, I'm locking your ass out permanently.
”
— Walter
To the east is a makeshift raider tower, also unmarked.
Tweez, If you are reading this, then you're an idiot. this is the last time I tell you, we're locking this door. Use the entrance in the sewer pipe. Next time you forget, I'm locking your ass out permanently.
”
— Walter
To the east is a makeshift raider tower, also unmarked.
Tales of a Junktown Jerky Vendor in the first room from the sewer pipe entrance, on a barrel next to a glowing lantern.
Big Jim located in the room from the gift shop, on a table by a red toolbox.
Overdue book located under the cash registers in the gift shop
Big Jim located in the room from the gift shop, on a table by a red toolbox.
Overdue book located under the cash registers in the gift shop
The Walden Pond only appears in Fallout 4.
https://youtu.be/ZFLfjeatlDY
Fallout 4 Gorski Cabin
Fallout 4 Gorski Cabin
The Gorski cabin is a location in the Commonwealth in Fallout 4.
The Gorski Cabin is a single isolated house with a large patio. Its exterior is populated by 3-5 feral ghouls. There is a root cellar accessible via this main room.
The root cellar is an unfinished room that's stocked with some supplies and a Weapons workbench. Following a short tunnel towards the back, there is a finished room that's highly irradiated containing the ghoulified Wayne Gorski.
Notable Loot
Wasteland Survival Guide - down in the root cellar next to the computer in the irradiated back room.
The Gorski cabin only appears in Fallout 4.
https://youtu.be/aujq6MQnmr4
Fallout 4 Wicked Shipping Fleet Lockup
Fallout 4 Wicked Shipping Fleet Lockup
The Wicked Shipping Fleet Lockup is a location in the Commonwealth in Fallout 4.
This is a compound containing 2 distinct buildings and abandoned transporter containers; 2 of which contain items to collect. The compound is surrounded by a dilapidated chain link fence which can be breached to the rear of the compound through a gap, or the compound can be accessed through the open front gate.
There is a feral ghoul in each of the buildings with another one in the yard outside the buildings.
There is a feral ghoul in each of the buildings with another one in the yard outside the buildings.
In the northern building, there is a chemistry station, armor station and a protectron waiting to be activated next to the front entrance. In the office attached to the south side there is:
A key next to the terminal, which unlocks the truck outside of the main warehouse
Grognak the Barbarian
Reading the cargo manifests on the terminal provides map locations for General Atomics factory, Corvega assembly plant, and Mass Fusion building.
Grognak the Barbarian
Reading the cargo manifests on the terminal provides map locations for General Atomics factory, Corvega assembly plant, and Mass Fusion building.
Inside of the container between the two buildings there is a a Novice locked safe.
Notable Loot
Wicked Business holodisk, in the southern building.
Grognak the Barbarian in the small office attached to the northern building.
Wicked Business holodisk, in the southern building.
Grognak the Barbarian in the small office attached to the northern building.
The Wicked Shipping Fleet Lockup only appears in Fallout 4.
https://youtu.be/Sw1qmHGDNoc
Fallout 4 Beantown Brewery
Fallout 4 Beantown Brewery
The Beantown Brewery is a location in the Commonwealth in Fallout 4. Its filled with raiders who (according to logs on Tower Tom's computer), kidnapped Lily Tourette and accidentally killed her after ransoming her for food. Contains a Chemistry station.
There are two entrances; one Lockpick Advanced and the other freely accessible. Both open to anterooms before the main factory floor. The unlocked door enters onto the guest entrance where a greeter's desk sits. On that terminal is instructions on giving factor tours. Behind the greeter's desk is a gift shop, where a cymbal monkey will activate if detected. There may also be a raider in this room.
Catwalks line the main factory room allowing for easy traversal around the room, making the factory floor effectively a "kill zone". Using the catwalk and going to the Northernmost side, the player will enter Tower Tom's office, which has some interesting loot. There is also an elevator to the factory floor. Tower Tom may hide in this elevator if injured, forcing the player to open the elevator to get him out. The computer in Tower Tom's office adapts to your actions in the world. If you've taken down other named Raiders (i.e Red, or Jared) then the computer will update accordingly about your actions.
There are two sets of traps: a tripwire between the elevator and the factory floor (bottom floor), and strings of cans around a Chemistry station on the factory floor.
There is also a puzzling room to the South. While hugging the south wall catwalk, there is a downward metal staircase, but also an upward concrete staircase upward. Going up, there is a room with a few Raiders and an Easy Locked Door. Opening the Easy Locked Door, the player finds a room lined with desks with computers. All computers are dead except one. This appears to have quarterly reports, all of which are corrupted except the Q4 Projections. But... (here's the weird part...) the computer appears to remember the order in which you viewed the reports. For example, if you click Q1 Data, you are returned to the previous menu, but the Exit button is replaced with a Back button. Every time you click a report except for Q4 Projections, the stack gets one deeper, indicating that there may be a code in the order that the quarterly reports are accessed.
Notable Loot
Gwinnett Brew Recipe - on the desk next to Tower Tom's computer
Picket Fences - on the floor next to the mattress in the room with Tower Tom's computer.
The Beantown Brewery only appears in Fallout 4.
https://youtu.be/yI3g--Uytlw
Fallout 4 Supply Lines and Asssigning Duties to Settlers
Fallout 4 Supply Lines and Asssigning Duties to Settlers
Assign Workers
Another important aspect of base building is making sure you have workers assigned to everything. This is extremely important because, your guard posts, and plants won’t take care of themselves. To assign a worker you’ll need to open up your building menu, and then locate the person you want to Assign. Once you locate them, choose the COMMAND option, then walk to the thing you want to assign them to and click the ASSIGN button. Now that worker will focus more on that particular thing than anything else. Remember to assign workers to your defenses, food, water, and other items to keep your settlement running smoothly.
Another important aspect of base building is making sure you have workers assigned to everything. This is extremely important because, your guard posts, and plants won’t take care of themselves. To assign a worker you’ll need to open up your building menu, and then locate the person you want to Assign. Once you locate them, choose the COMMAND option, then walk to the thing you want to assign them to and click the ASSIGN button. Now that worker will focus more on that particular thing than anything else. Remember to assign workers to your defenses, food, water, and other items to keep your settlement running smoothly.
Fallout 4 supply route setup
Setting up a supply line will cost you one settler that will from then on be dedicated to moving supplies between settlements. Open up the Workshop menu while in a settlement (hold V on the PC for example) and walk up to an unassigned settler. In the bottom of the screen you will see available commands for that settler and one of them will be Supply Line (press Q on the PC). Once you press the command a list of all available settlements will open up and you can choose which settlement you want to link to. Confirm your selection and presto – you have these connected. You can go into your Pip-Boy map and choose to show supply lines on the map (again, bottom of the screen shows available commands – one of them is Show Supply Lines).
Setting up a supply line will cost you one settler that will from then on be dedicated to moving supplies between settlements. Open up the Workshop menu while in a settlement (hold V on the PC for example) and walk up to an unassigned settler. In the bottom of the screen you will see available commands for that settler and one of them will be Supply Line (press Q on the PC). Once you press the command a list of all available settlements will open up and you can choose which settlement you want to link to. Confirm your selection and presto – you have these connected. You can go into your Pip-Boy map and choose to show supply lines on the map (again, bottom of the screen shows available commands – one of them is Show Supply Lines).
https://www.youtube.com/watch?v=1RQ3mfE4kZE
Fallout 4 Ranger Cabin and Wilderness Survival Guide
Fallout 4 Ranger Cabin and Wilderness Survival Guide
The Ranger Cabin is a location in the Commonwealth in Fallout 4.
A small one room cabin that contains a copy of the Wasteland Survival Guide. There is also the Runaway's holotape with the body of a girl recounting her story of leaving home and hiding out in the cabin in 2077.
There is a Cooking grill to the rear of the cabin.
The Ranger Cabin only appears in Fallout 4.
https://youtu.be/S7AbRM1K-4M
Fallout 4 Abernathy Farm
Fallout 4 Abernathy Farm
The Abernathy farm is a location in the Commonwealth in Fallout 4. Can be turned into a settlement by retrieving a locket from a raider camp (Returning the Favor) and convincing the Abernathys to join the Minutemen, or by driving the Abernathys away.
A large area, growing tatos mostly. The farm itself is a two story makeshift house built into the frame of a high voltage tower. The interior already has electricity.
The residents are:
Blake Abernathy - The patriarch of the family. Blake had a daughter killed by raiders, and seeking revenge, can give the Returning the Favor quest. He also seems sympathetic to the Minuteman cause.
Connie Abernathy - Blake's wife, she is a vendor. If one injures the family cat, Connie will come after the Sole Survivor and beat them with a bat.
Lucy Abernathy - Blake's other daughter. She gives an unmarked quest to trade melons for caps.
Connie Abernathy - Blake's wife, she is a vendor. If one injures the family cat, Connie will come after the Sole Survivor and beat them with a bat.
Lucy Abernathy - Blake's other daughter. She gives an unmarked quest to trade melons for caps.
Notable loot
Three bottles of Purified Water on shelf to the right of entrance
Three bottles of Purified Water on shelf to the right of entrance
The Abernathy farm only appears in Fallout 4.
https://youtu.be/GCrhjOp4KzY
Fallout 4 Weapon and Armor Modding
Fallout 4 Weapon and Armor Modding
Coming to weapon customization, Fallout 4 features over 50 base weapons and over 700 mods. You can even modify your own power armor. You can check out some screenshots, gameplay showcasing Fallout 4 Crafting, Weapon Customization and many other feature.
Weapons Workbenches are easy to use. You’ll find them in settlements such as Sanctuary as well as weapons stores in cities and in other locations like military bases.
Press X to Craft when you’re standing in front of a Weapons Workbench. Highlight a weapon in the Inventory and you’ll see all the Mod Slots. Now highlight a Mod Slot to see your Mod options for that slot.
https://youtu.be/KMnVfBsWEKc
Fallout 4 College Square Station
Fallout 4 College Square Station
The College Square Station is a location in the Commonwealth in Fallout 4.
The T-Station under College Square. Its filled with feral ghouls, dead raiders, and traps.
Live Love - a hippie-ish skill mag that gives bonuses to your companions. It can be found behind the ticket counter on top of a safe. The player must pick an EXPERT door with a Red Karma indicator in it (no Karma damage seems to be taken by picking it) or there is a terminal near the train to activate protectrons which will open the door from the inside after a short time (there is a protectron inside the room that will walk out) if you cannot pick the door. Inside the room is a 2nd terminal for the protectrons so accessing it before heading down will let other units clear the enemies for you to explore the rest of the station (if put on an aggressive personality).
One Nuka Cola Quantum can be found inside a Nuka Cola machine right next to the stairs on the subway platform.
One Nuka Cola Quantum can be found inside a Nuka Cola machine right next to the stairs on the subway platform.
The College Square Station appears only in Fallout 4.
https://youtu.be/thTrAQljTIc
Fallout 4 College Square
Fallout 4 College Square
The College Square is a location in the Commonwealth in Fallout 4. From the battle lines, it appears as though raiders were attempting to make a stand against feral ghouls but were overrun.
3 streets come together, and they are lined with buildings, most of which can be explored for loot. Careful, however, there are many "sleeping" ghouls and traps.
Under College Square is College Square Station - a subway, some aspects of which seem to still be running.
On top of the high building overlooking the square there is Ricca with some gear and Toll Schedule on him
The College Square only appears in Fallout 4.
College Square's location and layout are based closely on Harvard Square in present-day Boston.
https://youtu.be/2anc3pm5O_w
Fallout 4 Jalbert Brothers Disposal
Fallout 4 Jalbert Brothers Disposal
The Jalbert Brothers Disposal is a location in the Commonwealth in Fallout 4. It appears to have recently been a holdout of the Children of Atom, but the cult members seem to have killed themselves from radiation poisoning by worshiping the radioactive barrels. Fires still burn throughout the camp. It's now abandoned except for 7-8 mole rats.
A fenced-off area encompassing a few trailers and buildings, with makeshift fortifications including a sniper nest that has a commanding view to the South. A trip line in the junkyard area to the southwest will drop a grenade if not disarmed (under the forklift-looking machine with the raised car hulk). There are indoor areas - a large pre-war temporary building contains a bed. There is a radioactive barrel to the north side, and one can be irradiated while inside. The northeastern corner has a shack containing large amounts of radiation and a medium-hack computer terminal. Contained on the computer is the "Word of Atom" - a log of the fate of the Children of Atom. It also has an unlockable safe, but the safe contains nothing special of note.
Armor workbench next to the radioactive shack on the north side
Notable loot
Nuka Cola Quantum in the nuka cola machine on the northern side next to the radioactive shack
Nuka Cola Quantum in the nuka cola machine on the northern side next to the radioactive shack
https://youtu.be/3Se8x47ubLQ
Fallout 4 Jalbert Brothers Disposal
Fallout 4 Jalbert Brothers Disposal
The Jalbert Brothers Disposal is a location in the Commonwealth in Fallout 4. It appears to have recently been a holdout of the Children of Atom, but the cult members seem to have killed themselves from radiation poisoning by worshiping the radioactive barrels. Fires still burn throughout the camp. It's now abandoned except for 7-8 mole rats.
A fenced-off area encompassing a few trailers and buildings, with makeshift fortifications including a sniper nest that has a commanding view to the South. A trip line in the junkyard area to the southwest will drop a grenade if not disarmed (under the forklift-looking machine with the raised car hulk). There are indoor areas - a large pre-war temporary building contains a bed. There is a radioactive barrel to the north side, and one can be irradiated while inside. The northeastern corner has a shack containing large amounts of radiation and a medium-hack computer terminal. Contained on the computer is the "Word of Atom" - a log of the fate of the Children of Atom. It also has an unlockable safe, but the safe contains nothing special of note.
Armor workbench next to the radioactive shack on the north side
Notable loot
Nuka Cola Quantum in the nuka cola machine on the northern side next to the radioactive shack
Nuka Cola Quantum in the nuka cola machine on the northern side next to the radioactive shack
https://youtu.be/3Se8x47ubLQ
Fallout 4 Intro
Fallout 4 Intro
Fallout 4 is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The game is the fifth major installment in the Fallout series, and was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
200 years after a nuclear war, Fallout 4 is set in a post-apocalyptic Boston, in which the player character emerges from an underground bunker known as a Vault. Gameplay is similar to Fallout 3. Completing quests and acquiring experience levels up the character, allowing for new abilities. With an optional first- or third-person view, players can explore Fallout 4 's open world setting at will, allowing nonlinear gameplay. Additional party members can accompany the player, who are able to assist them in battles. Players have the ability to construct and deconstruct buildings and items, and use them to build a settlement, which can attract and be inhabited by non-playable characters.
Fallout 4 was rumored several times prior to the game's announcement. The game was announced on June 3, 2015, and the first gameplay footage of the game was shown at Bethesda's own conference at the Electronic Entertainment Expo 2015. The game also features full voice acting, the first in the series.
Fallout 4 's gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the previous two main entries in the series. Returning features include a camera that can switch from first person to third person view and the ability to roam anywhere on the map. Fallout 4 is supposed to feature more appealing gameplay, a layered armor system, base-building, a dynamic dialogue system featuring 111,000 lines of dialogue, an in-depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat, who is incapable of dying.
Players have the ability to roam anywhere on the map, or leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, and can also be modified, adding items such as a jetpack or selecting separate types of armor for each part of the suit. A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit players' towns, for which players must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.
When using V.A.T.S. in combat, real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through percentage ratio.
The Pip-Boy, a computerized wristwatch, allows the player to access a menu with statistics, maps, data, and items. Players can find game cartridges, which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which plays an important part in combat. While using V.A.T.S., real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions cost action points, limiting the actions of each combatant during a period of time, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons. Unlike in previous games, in which the player had a random chance to inflict a critical hit, they can now be done at will with a button press. However, the option requires a recharge afterwards.
https://youtu.be/c5gJ68yDxhQ
Fallout 4 USAF Satellite Station Olivia
Fallout 4 USAF Satellite Station Olivia
The USAF Satellite Station Olivia is a location in the Commonwealth in Fallout 4. It is located between Sanctuary Hills and Tenpines Bluff.
Notable loot
Covert Operations Manual - in the intel room, on the table.
Mini nuke - in the intel room, on the table.
Fusion core - in the basement.
Minigun - carried by Ack-Ack, a unique raider.
A locket for the quest Returning the Favor is in a toolbox in the basement.
Covert Operations Manual - in the intel room, on the table.
Mini nuke - in the intel room, on the table.
Fusion core - in the basement.
Minigun - carried by Ack-Ack, a unique raider.
A locket for the quest Returning the Favor is in a toolbox in the basement.
https://youtu.be/TJC9M8uFTYo
Fallout 4 Hidden Power Armor East of Sanctuary
Fallout 4 Hidden Power Armor East of Sanctuary
Just East of Robotics Disposal.
https://youtu.be/5foQ4pZBCjM
Fallout 4 Robot Disposal
Fallout 4 Robot Disposal
The Robotics Disposal Ground is a location in the Commonwealth in Fallout 4.
Notable loot
Fat Man – south-west corner between some car wrecks
Hot Rodder magazine – on a desk inside the building
Military-grade circuit board – at the same desk as the Hot Rodder magazine
Fusion core - in the Military supply crate next to robot starting location.
The Robotics Disposal Ground only appears in Fallout 4.
Notes
Inside the building there is a terminal which holds "Combat Sentry Proto MKIV" holotape. Running it will allow the player character to activate the combat sentry bot outside and send it to various military installations to kill any present foes. After each run the robot will return back to "Robotics Disposal Ground".
In order to control the robot the holotape has to be activated nearby. The holotape can be taken along and used on the Pip-Boy.
Destroying the robot will yield 2 fusion cores, aluminium and some circuit boards.
https://youtu.be/dB-gAMc5CV0
Sunday, 22 November 2015
Fallout 4 Semper Invicta Joining the Brotherhood of Steel
Fallout 4 Semper Invicta Joining the Brotherhood of Steel
Semper Invicta is a quest and achievement in Fallout 4.
Contents
Return to Cambridge police station.
Speak to Paladin Danse.
Support the Brotherhood recon team.
Once the Survivor complete the quest Call to Arms, this one will show up automatically, asking the player character to go back to Cambridge police station and talk with Danse.
After the discussion, Danse asks the Sole Survivor to help both Rhys and Haylen doing their respective job.
Cleansing the Commonwealth
Quartermastery
Once the job is done, the quest The Lost Patrol will begin.
"Semper Invicta" means always invincible, or always victorious.
https://youtu.be/gvRYPf7uwwM
Fallout 4 Arcjet Engine Core
Fallout 4 Arcjet Engine Core
ArcJet Systems is a location in the Commonwealth in Fallout 4.
There is a mine under the car in front of ArcJet Systems. Use VATS to find it. When you shoot it, immediately backup because the car will explode also.
A low building with massive damage internally, the building is a maze of collapsed floors and ceilings
Stealth Boy – First floor, past a locked door (novice) in the south-east corner (middle section). To the right a collapsed floor leads up to the second floor and also to a room that's still on the first floor; the Stealth Boy is in a shelf in the corner.
Overdue book – Past the collapsed floor leading downwards and up a set of stairs, it is sitting on the large table in the meeting room, which is located behind a closed door off the hallway where you encounter three machine gun turrets attached to the ceiling.
Tesla Science Magazine – Second floor, next to the CEO's terminal. You have to pass the same locked door as for the Stealth Boy but turn left and go up the stairs.
Deep Range Transmitter – Quest item for Call to Arms, located on a Synth in the room before the elevator that leads to the rocket test area. (Need verification of exact location)
Junk Jet – Rocket test area, in the control room at the base of the rocket, on a bench beside a holotape from the creator.
Mentats - Second floor bathroom to the NE on couch.
ArcJet Systems only appears in Fallout 4.
https://youtu.be/1XH-fYslCHQ
Fallout 4 ArcJet Systems
Fallout 4 ArcJet Systems
ArcJet Systems is a location in the Commonwealth in Fallout 4.
There is a mine under the car in front of ArcJet Systems. Use VATS to find it. When you shoot it, immediately backup because the car will explode also.
A low building with massive damage internally, the building is a maze of collapsed floors and ceilings
Stealth Boy – First floor, past a locked door (novice) in the south-east corner (middle section). To the right a collapsed floor leads up to the second floor and also to a room that's still on the first floor; the Stealth Boy is in a shelf in the corner.
Overdue book – Past the collapsed floor leading downwards and up a set of stairs, it is sitting on the large table in the meeting room, which is located behind a closed door off the hallway where you encounter three machine gun turrets attached to the ceiling.
Tesla Science Magazine – Second floor, next to the CEO's terminal. You have to pass the same locked door as for the Stealth Boy but turn left and go up the stairs.
Deep Range Transmitter – Quest item for Call to Arms, located on a Synth in the room before the elevator that leads to the rocket test area. (Need verification of exact location)
Junk Jet – Rocket test area, in the control room at the base of the rocket, on a bench beside a holotape from the creator.
Mentats - Second floor bathroom to the NE on couch.
ArcJet Systems only appears in Fallout 4.
https://youtu.be/u-CkI8ZEGmE
StarCraft II Legacy Of The Void Gameplay
StarCraft II Legacy Of The Void Gameplay
Background
Zeratul arrived at a planet where he expected to find part of the prophecy that would allow him to stop Amon. Here, he found a Moebius Foundation base that had been experimenting on protoss Templars. Sarah Kerrigan was leading the Swarm in an assault on the base. Zeratul led a mission to rescue the captive Templars before the base was destroyed by the zerg.
The mission consists of the protoss evading zerg forces while taking on the terrans. Standard unit construction is allowed, but the mission is timed. It is designed to familiarirze players with the protoss units and playstyle, particuarly if they have not used them in multiplayer.
https://youtu.be/K5wnZfhUWJk
Fallout 4 Fire Support
Fallout 4 Fire Support
Fire Support is a quest in Fallout 4.
Listen to Military frequency AF95.
Speak to Paladin Danse
Assist the Soldiers.
Proceed to Cambridge Police Station
Brotherhood of Steel
Paladin Danse is a possible companion in Fallout 4.
Danse is a member of Brotherhood of Steel. An experienced tactician and a powerful warrior, Danse also lets outsiders join the Brotherhood, if they prove themselves worthy through trials.
Other interactions
Danse has the power and authority to grant the Sole Survivor membership into the Brotherhood of Steel.
Quests
Call to Arms: The Sole Survivor has to go to some ruins, with Paladin Danse. Trouble is, the ruins are populated by synth.
Semper Invicta: The Sole Survivor has to help Scribe Haylen and Knight Rhys.
The Lost Patrol: The Survivor is asked to find what happened to the last Brotherhood recon team.
https://youtu.be/BAczrAO55kg
Fallout 4 Lexington
Fallout 4 Lexington
Lexington is a town in the Commonwealth. Part of the pre-War Greater Boston area, it kept its name after the Great War.
Recently, ghouls have invaded the city and expelled the people living there, leaving only a small group behind. After the Sole Survivor arrives in the town, two Brotherhood of Steel soldiers will arrive by airship to help fight off raiders.[ Known areas of Lexington are a Super-Duper Mart, a Corvega automotive plant once owned by Corvega, and the ruins of a diner.
https://youtu.be/Dr2JAlahTZY
Fallout 4 Super Duper Mart
Fallout 4 Super Duper Mart
Super-Duper Mart is a location within Lexington in 2287
The building is infested with feral ghouls who will attack the Sole Survivor. A protectron can be activated by a nearby terminal, which will patrol the store and fight with any nearby ghouls.
A Tales of a jerky junky Vendor magazine in the north end.
This Super-Duper Mart appears in Fallout 4 and Fallout 3.
Super-Duper Mart was a pre-War chain of grocery stores spread throughout the United States. They sold many items, including food, electronics, gardening supplies, and home décor. So far, two stores have appeared, one in the Capital Wasteland and another in the Commonwealth.
Super-Duper Marts appear in Fallout 3 and Fallout 4, while advertisements appear in Fallout: New Vegas.
https://youtu.be/_VF8pEl_Nqc
Fallout 4 Starlight Drive In
Fallout 4 Starlight Drive In
The Starlight Drive In is a location in the Commonwealth in Fallout 4. The player can use it to build a colony, which is required for the quest Taking Point: Starlight Drive-In
The Starlight Drive In is a Drive-In movie lot with a large 3-story screen and a parking lot filled with the rusted hulks of destroyed cars. In the middle of the lot is a large water-filled crater that is extremely radioactive (+23 or more) indicating that the Starlight may have been ground zero for a direct hit during the war. There are three major structures: the screen, the workshop and the diner. Following the stairs up behind a screen, it is trapped with proximity mines on the landings. Use caution while entering the diner, as opening the door will cause a booby trap to explode. There is also an active Bottlecap Mine in the left-hand window, which can easily kill an unawares low level adventurer. It is advisable to disarm it from outside.
The screen has an easy locked door towards the back on ground level. Inside, there is a Fusion core on one of the shelves, a Nuka-Cola Quantum and a very-hard locked safe inset into the floor in the left rear corner
The Starlight Drive In only appears in Fallout 4.
https://youtu.be/0hwjWs5FI8I
Fallout 4 Starlight Drive In
Fallout 4 Starlight Drive In
The Starlight Drive In is a location in the Commonwealth in Fallout 4. The player can use it to build a colony, which is required for the quest Taking Point: Starlight Drive-In
The Starlight Drive In is a Drive-In movie lot with a large 3-story screen and a parking lot filled with the rusted hulks of destroyed cars. In the middle of the lot is a large water-filled crater that is extremely radioactive (+23 or more) indicating that the Starlight may have been ground zero for a direct hit during the war. There are three major structures: the screen, the workshop and the diner. Following the stairs up behind a screen, it is trapped with proximity mines on the landings. Use caution while entering the diner, as opening the door will cause a booby trap to explode. There is also an active Bottlecap Mine in the left-hand window, which can easily kill an unawares low level adventurer. It is advisable to disarm it from outside.
The screen has an easy locked door towards the back on ground level. Inside, there is a Fusion core on one of the shelves, a Nuka-Cola Quantum and a very-hard locked safe inset into the floor in the left rear corner
The Starlight Drive In only appears in Fallout 4.
https://youtu.be/0hwjWs5FI8I
Fallout 4 Corvega Assembly Plant Part 2
Fallout 4 Corvega Assembly Plant Part 2
The Corvega assembly plant is a pre-War power plant in the city of Lexington in the Commonwealth. The place is home to a group of raiders who come under attack by feral ghouls shortly after the Sole Survivor arrives.
Notable Loot
The Repair bobblehead is on the highest catwalk over the plant, on the end of a walkway surrounding a large spherical tank.
There is a Grognak the Barbarian in the office with Jared Angus.
The Corvega assembly plant appears only in Fallout 4.
https://youtu.be/Wk5Gb5FVJWM
Fallout 4 Corvega Assembly Plant Part 1
Fallout 4 Corvega Assembly Plant Part 1
The Corvega assembly plant is a pre-War power plant in the city of Lexington in the Commonwealth. The place is home to a group of raiders who come under attack by feral ghouls shortly after the Sole Survivor arrives.
Notable Loot
The Repair bobblehead is on the highest catwalk over the plant, on the end of a walkway surrounding a large spherical tank.
There is a Grognak the Barbarian in the office with Jared Angus.
The Corvega assembly plant appears only in Fallout 4.
https://youtu.be/bxkri_ZU0Ts
Fallout 4 Corvega
Fallout 4 Corvega
The Corvega assembly plant is a pre-War power plant in the city of Lexington in the Commonwealth. The place is home to a group of raiders who come under attack by feral ghouls shortly after the Sole Survivor arrives.
Notable Loot
The Repair bobblehead is on the highest catwalk over the plant, on the end of a walkway surrounding a large spherical tank.
There is a Grognak the Barbarian in the office with Jared Angus.
The Corvega assembly plant appears only in Fallout 4.
https://youtu.be/5KU3wV7s1ls
Fallout 4 Drumlin Diner
Fallout 4 Drumlin Diner
Drumlin Diner is a building in the Commonwealth in Fallout 4.
Upon approaching it, the player overhears a dispute going down between Wolfgang - a jet pusher, and Trudy - the owner of the diner, who has converted it into a shop. Apparently Trudy's son Patrick is hooked on Wolfgang's Jet, but can't pay. He expects Trudy to pay for her son's Jet addiction.
Drumlin Diner:
A small and oval-shaped diner. There's a safe inset into the floor in the area to the right upon entering the diner via the front door.
https://youtu.be/sOzfNpHa-5s
Fallout 4 Concord Civic Access
Fallout 4 Concord Civic Access
The Municipal Plutonium Well is a building in Concord in Fallout 4.
https://youtu.be/4mu5__0I0Hs
Fallout 4 Base Building
Fallout 4 Base Building
In Fallout 4, players have the ability to craft a new life amidst the devastated landscape. Through the Workshop feature, players who love to gather loot and scavenge for materials can put their efforts to good use by creating unique structures and settlements. For this guide, we will provide the basic instructions for building and maintaining your Fallout 4 settlements.
The Workshop - Getting Started
Early in the game, players will be tasked with creating a new home base for themselves and other survivors in the form of a settlement. Settlements can be created wherever a Workshop is located. The Workshop allows you to build and move objects throughout the area within the green Workshop boundary. In order to build, you must first have the material components needed to create desired items.
Begin by opening up the Workshop across the street from your old home. With the Workshop interface open, walk around the area where you plan to build your settlement. Objects that can either be scrapped or stored will be outlined in green, while broken objects that can only be scrapped are outlined in yellow. Scrap all the yellow items you find, and store green items that you wish to use later.
Once you have gathered a decent amount of materials, you can now begin to build. Scroll through the various tabs in the Workshop to familiarize yourself with the available items. Each object shows a list of components required to craft the object. Missing components can be tagged for search, which places a magnifying glass icon next to items that contain the missing component.
Objects can be built or placed anywhere within the Workshop boundary, as long as it is highlighted in green in the preview. If the highlight is red, you will need to adjust the position or find even ground to place the object on. If you wish to move an object after it has been placed, simply highlight and select the object to place it down again. If you decide you no longer wish to use an object, don’t scrap it, as this will yield a smaller amount of components than you used to build it. Instead, just store the item in the Workshop for future use.
Maintaining a Settlement
You can't move this Workbench, but you can move the others, like your Weapons Workbench.
You can build structures if you wish, but early in the life of your settlement your first priority is to make sure your settlers’ needs are met. Your first settlement will likely be in Sanctuary. Several survivors have settled down in this location and will ask you to help out with a few tasks, which is meant to familiarize you with the basics of settlement maintenance.
First, you must consider how many settlers have arrived to call a particular settlement home. Open up the Workshop menu and look at the top bar on the interface. This will list how many settlers are in the area, as well as several other categories that must be maintained: Food, Water, Power, Defense, Beds, and Happiness. The color of these categories determines the overall status of a given settlement. Settlement Happiness.
Maintaining a settlement comes down to making sure your settlers maintain a high Happiness rating. To do this, you must have enough beds, food, water, defense, and power based on the number of settlers in your community.
Beds
Beds are pretty straightforward. You simply need at least one bed for each settler, otherwise they might get a bit cranky. Open the Workshop and peruse the bed selection. Place down enough beds for the amount of settlers you have. Beds can be placed within existing structures, so there’s no need to waste resources building them new homes. When it’s time to sleep, the settlers will automatically occupy the beds themselves as long as they are in the settlement area. You can also rest in any bed to replenish your missing health.
https://youtu.be/Gki99kgqUPM
Fallout 4 Sanctuary Quest
Fallout 4 Sanctuary Quest
By interacting with Sturges in Sanctuary, you'll have an excuse to learn Fallout 4's settlement gameplay. As we covered in our Beginner's Guide, building things isn't the most intuitive process. Start by going to the Workshop to enter Workshop mode. Move around the town to highlight and salvage fallen homes, leftover furniture, and other items for scrap. These will be the materials for your new structures.
Fulfill all of Sturges' settlement-building requests by building beds, water sources and a small farm to grow food. The materials for these items should come easy from salvaging the unwanted items in town. The last requested item will be a turret, the materials for which you might need to find in a couple missions outside of Sanctuary or through general exploration of the other towns and cities.
Don't hesitate to pick up everything, especially when it takes mere seconds to transport your haul to a settlement via fast travel. The requirements for fast travelling are simple: don’t exceed your carrying weight and the location has to be a place your previously visited. Take full advantage of fast travel so you can pick up and dump lots and lots of junk for scrap.
https://youtu.be/5yzLXtLEE5I
Fallout 4 Power Armor
Fallout 4 Power Armor
The T-45 power armor is located next to a crashed vertibird on the Museum of Freedom roof during the quest, When Freedom Calls.
Another set (torso, right and left leg) can be found in a train car between Drumlin Diner and the Corvega assembly plant, behind a door that can be accessed with a terminal (Advanced).
Another set (torso, right and left leg and arm) cam be found in Mass Bay medical center in the mass bay radiology room. There is an extremely powerful synth on the lobby floor.
There is a set missing one arm and the helmet in the lake directly adjacent to Covenant (to the West). The armor is underwater, next to a crashed vertibird on the northern tip of the lake. The vertibird is also mostly submerged, though the tail is visible from land.
There is a set (torso and right arm) to the east of the USAF Radar, which is east of sanctuary.
https://youtu.be/k10hKnb1V-A
Fallout 4 Finding Sanctuary
Fallout 4 Finding Sanctuary
Sanctuary is a quest and achievement/trophy in Fallout 4.
Quick walkthrough
Talk to Sturges
Build five beds from the workshop
Report to Sturges
Provide clean water to the residents by building the water pump
Speak to Sturges
Grow some crops up
Speak to Sturges
Create guard posts or turrets until there is (maximum water) + (maximum food) defence
Speak to Sturges
All steps for this quest can be completed before the quest has been started.
https://youtu.be/KYYRM-OxnHM
Fallout 4 Concord
Fallout 4 Concord
Concord is a town in the Commonwealth in the 23rd century. Part of the pre-War Greater Boston area, it kept its name after the Great War.
The town is a raider stronghold and is currently where Preston Garvey and his men are trapped. Centuries before the Great War, Concord and near by Lexington were the site of several battles that lead to The American Revolution. The Museum of Freedom likely described this event and welcomed tourists, as the rest of the town shows remnants of patriotic bunting, flags, and signs.
Buildings:
Museum of Freedom
Municipal Plutonium Well
Concord Civic Access
Notable loot
Nuka-Cola Quantum located in the northwestern-most house in the refrigerator on the first floor kitchen
Laser musket in front of Town Hall
Concord appears only in Fallout 4.
https://youtu.be/pex2sDhA_Qk
Fallout 4 Museum of Freedom
Fallout 4 Museum of Freedom
The Museum of Freedom is a location in Concord in Fallout 4. It is here, that the Sole Survivor first encounters Preston Garvey and his men, holed up by attacking raiders.
Also depicted in the mural is the USS Missouri, a United States Navy battleship that served in the Pacific Theater of World War II, the M46 Patton, a tank used by the United States during the early stages of the Cold War in the real world, the Royal Aircraft Factory S.E.5 biplane used by the American Expeditionary Forces in Europe during World War I, the Tank Mark VIII, also used in World War I, the Consolidated B-24 Liberator, the North American B-25 Mitchell and a Boeing B-29 Superfortress which were flown in World War II. The weapons held by the soldiers include a M1 Garand, M1 Carbine and M1918 Browning automatic rifle.
https://youtu.be/WB3YZZqzzXQ
Fallout 4 Gameplay
Fallout 4 Gameplay
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
Key Features:
Freedom and Liberty!
Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours.
You’re S.P.E.C.I.A.L!
Be whoever you want with the S.P.E.C.I.A.L. character system. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle.
Super Deluxe Pixels!
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.
Violence and V.A.T.S.!
Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage.
Collect and Build!
Collect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements.
https://youtu.be/4b1kTOhIm5I
Wednesday, 11 November 2015
Fallout 4 Base Building
Fallout 4 Base Building
In Fallout 4, players have the ability to craft a new life amidst the devastated landscape. Through the Workshop feature, players who love to gather loot and scavenge for materials can put their efforts to good use by creating unique structures and settlements. For this guide, we will provide the basic instructions for building and maintaining your Fallout 4 settlements.
The Workshop - Getting Started
Early in the game, players will be tasked with creating a new home base for themselves and other survivors in the form of a settlement. Settlements can be created wherever a Workshop is located. The Workshop allows you to build and move objects throughout the area within the green Workshop boundary. In order to build, you must first have the material components needed to create desired items.
Begin by opening up the Workshop across the street from your old home. With the Workshop interface open, walk around the area where you plan to build your settlement. Objects that can either be scrapped or stored will be outlined in green, while broken objects that can only be scrapped are outlined in yellow. Scrap all the yellow items you find, and store green items that you wish to use later.
Once you have gathered a decent amount of materials, you can now begin to build. Scroll through the various tabs in the Workshop to familiarize yourself with the available items. Each object shows a list of components required to craft the object. Missing components can be tagged for search, which places a magnifying glass icon next to items that contain the missing component.
Objects can be built or placed anywhere within the Workshop boundary, as long as it is highlighted in green in the preview. If the highlight is red, you will need to adjust the position or find even ground to place the object on. If you wish to move an object after it has been placed, simply highlight and select the object to place it down again. If you decide you no longer wish to use an object, don’t scrap it, as this will yield a smaller amount of components than you used to build it. Instead, just store the item in the Workshop for future use.
Maintaining a Settlement
You can't move this Workbench, but you can move the others, like your Weapons Workbench.
You can build structures if you wish, but early in the life of your settlement your first priority is to make sure your settlers’ needs are met. Your first settlement will likely be in Sanctuary. Several survivors have settled down in this location and will ask you to help out with a few tasks, which is meant to familiarize you with the basics of settlement maintenance.
First, you must consider how many settlers have arrived to call a particular settlement home. Open up the Workshop menu and look at the top bar on the interface. This will list how many settlers are in the area, as well as several other categories that must be maintained: Food, Water, Power, Defense, Beds, and Happiness. The color of these categories determines the overall status of a given settlement. Settlement Happiness.
Maintaining a settlement comes down to making sure your settlers maintain a high Happiness rating. To do this, you must have enough beds, food, water, defense, and power based on the number of settlers in your community.
Beds
Beds are pretty straightforward. You simply need at least one bed for each settler, otherwise they might get a bit cranky. Open the Workshop and peruse the bed selection. Place down enough beds for the amount of settlers you have. Beds can be placed within existing structures, so there’s no need to waste resources building them new homes. When it’s time to sleep, the settlers will automatically occupy the beds themselves as long as they are in the settlement area. You can also rest in any bed to replenish your missing health.
https://youtu.be/Gki99kgqUPM
Fallout 4 Municipal Plutonium Well
Fallout 4 Municipal Plutonium Well
The Municipal Plutonium Well is a building in Concord in Fallout 4.
https://youtu.be/4mu5__0I0Hs
Fallout 4 Sanctuary Quest
Fallout 4 Sanctuary Quest
By interacting with Sturges in Sanctuary, you'll have an excuse to learn Fallout 4's settlement gameplay. As we covered in our Beginner's Guide, building things isn't the most intuitive process. Start by going to the Workshop to enter Workshop mode. Move around the town to highlight and salvage fallen homes, leftover furniture, and other items for scrap. These will be the materials for your new structures.
Fulfill all of Sturges' settlement-building requests by building beds, water sources and a small farm to grow food. The materials for these items should come easy from salvaging the unwanted items in town. The last requested item will be a turret, the materials for which you might need to find in a couple missions outside of Sanctuary or through general exploration of the other towns and cities.
Don't hesitate to pick up everything, especially when it takes mere seconds to transport your haul to a settlement via fast travel. The requirements for fast travelling are simple: don’t exceed your carrying weight and the location has to be a place your previously visited. Take full advantage of fast travel so you can pick up and dump lots and lots of junk for scrap.
https://youtu.be/5yzLXtLEE5I
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