Tuesday, 19 January 2016

Fallout 4 General Atomics Galleria and Defeating The Director





Fallout 4 General Atomics Galleria and Defeating the The Director

The General Atomics Galleria is a location in the Commonwealth in Fallout 4.

A Pre-War relic, it was meant to be a demonstration of what a town's commercial district would look like if it were run entirely by robots. Inhabited only by Mr. Handys and Mr. Gutsys of varying personalities, the location is entirely oblivious to the War.

Just prior to the War, a Grand Opening Supervisor was meant to arrive, whom the player can masquerade as in order to gain further access to the location. Manual password override can be found at the terminal in the back of the bowling alley. The supervisor's password keycard can be found in The Director's office to the left of his desk.

If you read one of the terminals, you will learn that it is suspected the previous supervisor was killed by 'The Director', the head Robot. The terminal record advises the park is shut down permanently.

When you go up to the director's office you will have several options to interact with him, they will all end in the director demanding that you identify yourself. If you succeed any of the speech checks you can reopen the galleria and get the grand prize for the reopening raffle. Alternatively, you can use a password saved in the supervisor's terminal to re-open the galleria using the computer in the director's office, without passing a speech check. If you do attempt a speech check, and fail, the director will become hostile along with all the other robots at the facility. Updating the director's computer's firmware (re-opening the galleria) will immediately end the hostility of all the remaining Mr Handys.

uildings are arranged in a circular fashion around a courtyard in which a central control tower is located. Behind the locked door in Madden's Gym there is a terminal, this can be hacked to activate a 'Manager's Sale' providing a 25% discount.

In a clockwise order:

Madden's gym
General Atomics Outlet
Handy Eats
Back Alley Bowling
Control tower
The control tower is designed to look like a giant Mister Handy.

Fallon's department store
Pinelli's Bakers
Slocum's Joe

There is a large number of weights inside Madden's Gym that amounts to 230 pieces of lead.
The bowling balls inside Back Alley Bowling amounts to, at least, 259 pieces of plastic.

Entrance:

Greeter
Madden's gym:

Danny
The Champ
Mack
General Atomics Outlet:

Sprocket
Handy Eats:

Waitron
Cook Handy
Back Alley Bowling:

Tenpin
Split
Lane
Strike
Kingpin
Fallon's department store:

Reg
Pinelli's Bakers:

Chrisp
Torte
Slocum's Joe:

Bean
Control tower:

The Director
There are also several Mister Gutsy in the courtyard.

Bugs
Icon pc "Guard Gutsy" robots may not speak. (But their dialogue will be shown if subtitles are on)
Icon pc If you have a Power Armor Targeting HUD installed and the residents are highlighted by its use, the robot inhabitants will attack you.

The General Atomics Galleria only appears in Fallout 4.

How To Defeat The Director

https://youtu.be/S010YT1yPzM

Sunday, 10 January 2016

Fallout 4 Skylanes Flight 1981





Fallout 4 Skylanes Flight 1981



Skylanes Flight 1981 is the remains of a wrecked plane that crashed into a small ditch, spilling its content in several places. The wreck is spread into parts, including the main cabin, forward cabin, two wings, and tail end of the plane. Each section is littered with debris, and often patrolled by robots or scavengers.



There is likely to be a fight between scavengers and robots when you first encounter the place.

Despite most of the airplanes contents being unopenable metal boxes, there are plenty of suitcases, ammo boxes, and the like to find amid the wreckage.

The tail end of the plane cargo has an Expert Locked safe.

The upper level of the forward end of the plane, where a Protectron is guarding, contains a bathroom with a book of Astoundingly Awesome Tales.

The cargo area under the forward end of the plane contains a large metal hidden container that is Master Locked, and contains plenty of items including a Smuggling Manifest.

The cockpit of the plane contains the final recording of Flight 1981



Even dormant, a high amount of radiation is still leaking from each of the jet engines, and are best avoided.



https://youtu.be/UQ2WxGd1D5A

Fallout 4 Thicket Excavations Pull The Plug





Fallout 4 Thicket Excavations Pull The Plug
Thicket Excavations is a quarry Location in Northwestern area of The Commonwealth. It is located to the East of Concord and the Museum of Freedom, just down the road.
There is 1 Book in this area.
Thicket Excavations is a large stone quarry that has been backfilled with water over the centuries and is now stagnant and highly radioactive. The quarry extends pretty deep into the earth, with walkways and cut stone stairs running the length of the now submerged place. A lone man, Sully Mathis, intends to drain it for reasons he’d rather not share.
A Cooking Station is located near the main pump.
A Taboo Tattoos magazine with anchor tattoo is found in one of the trailers outside the quarry.
Another trailer holds a Chem Box, Toolcase, and terminal detailing Sully’s less-than-honest plans.
If you return to the area a while after completing Sully’s quest, he will have fully drained the quarry, and brought in a large Raider army to set up shop. The raiders will set up a few defensive structures and turrets, and take up positions all along the interior of the quarry, with Sully becoming a level 30 boss at the bottom of the Quarry.
The raiders will also pen in several groups of Mirelurks, who will be docile until their cages are opened.
Once drained, you will be able to use several work stations in the quarry, including a Chemistry Station, and Weapon Workshop.
Sully’s new house at the bottom of the quarry contains a Steamer Trunk.
RELATED QUESTS
Pull the Plug
When you first arrive, the quarry will be filled with water. It is not until you complete the quest for Sully Mathis and leave for some time that the quarry will empty and new enemies will move in.

Fallout 4 Outpost Zimonja





Fallout 4 Outpost Zimonja



Outpost Zimonja



Outpost Zimonja is a relay tower Location in the Southern northern central area of The Commonwealth. It is located East of Tenpines Bluff, on the other side of the expressway.



The small outpost is lightly defended by a small group of raiders - but they still pack a punch. Once defeated, the settlement station can be used here, and a few amenities such as a generator and water pump can be taken advantage of.



As a settlement, the outpost is already equipped with 2 beds, some Tato plants, and a generator that produces 3 electricity.

An abandoned shack lies nearby just under the expressway, and a guarded outpost lies just South down the road, manned by a Raider and his dogs, and two turrets.



Inlcudes Workshop and Cooking Station



Boomer is a level 21 Raider with a Fatman, and very dangerous. Consider attacking from above so his mini-nukes overarc, or snipe him before he can ready his weapon.



https://youtu.be/YKTmbWGT5D0

Fallout 4 Wildwood Cemetery





Fallout 4 Wildwood Cemetery
Wildwood Cemetery is a point of interest Location in the Northern central area of The Commonwealth. It is located North of Covenant, and South of Skylanes Flight 1981.
The area of Wildwood Cemetery is a large circle littered with graves, with a large tree in the middle and small mausoleums on all sides.
There is a Total Hack book lying at the foot of the central tree.
A small building at the cemetery's entrance includes a bed and an explosives box.
The southernmost mausoleum holds a bizarre and creepy sculpture. Upon looking at it, a Raider will try to ambush you from behind.

Tuesday, 5 January 2016

Hack n Slash Gameplay





Hack 'n' Slash Gameplay



Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!



Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!



The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:

Use in-game tools to hack the game while you’re playing it

Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.

Hack the code

As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.

Make the game yours

Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.

Crash it!

You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!



https://youtu.be/UnXTudZmAPw