Friday, 27 May 2016

Fallout 4 Libertalia Gameplay





Fallout 4 Libertalia Gameplay
After the Quincy Massacre and the dissolution of the original Commonwealth Minutemen, the destroyed dockyard of Libertalia was settled by a group of former Minutemen led by Wire. Initially, he tried to enforce the Minutemen way of helping other settlers in exchange for caps and food, but after a while, their food supplies reached dangerous lows. This resulted in two of Wire's best men raiding caravans. After Wire discovered the actions of his men, he had them executed. Eventually, Wire himself gave into the Raider lifestyle after caravans were repeatedly stiffing his men on their escort jobs. After this, Wire seems to begrudgingly accept that he must do what it takes for him and his men to survive, but notes in his last terminal entry that his former leaders would be sickened by his actions and that he no longer feels like making entries.
The Libertalia eventually falls under the control of a synth named Gabriel at the start of Synth Retention.
Layout
A raider settlement made up of destroyed watercraft linked by wooden bridges. At its center is a capsized supertanker with its stern pointing straight up; the uppermost level - where a Master-level computer terminal guards an otherwise-inaccessible safe - is accessible via a ladder in the Captain's Cabin.
Notable loot
Le Fusil Terribles - A unique combat shotgun with the added effect of +25% damage and limb damage, but with more recoil. It can be found on a wooden crate partially hidden beneath a life preserver in the Captain's cabin.
U.S. Covert Operations Manual - By the red chair and oil lamp on an exposed outlook on the main shanty ship, on the last level before the entrance to the captain's cabin, same level as the white metal cabin.
Mini nuke - In the captain's cabin in the room to the right as you enter under the bottom level of a shelf.
Libertalia password - given by Gabriel during Synth Retention. Gives access to the terminal on the ship.
Crafting
Cooking post : On the southwestern land acces to Libertalia, next to a beached ship.
Weapons workbench : In the middle of the map, on top of the red ship next to the disposal barge.
Armor workbench : On the second floor of the barracks attached to the capsized supertanker.
Chemistry station : One level above the armor workbench.
NotesEdit
Libertalia is a reference to a supposed 17th century pirate state, in the north-east of Madagascar.
Once the Brotherhood arrive into the Commonwealth, the Libertalia is one of the locations the Brotherhood attacks.
Before Synth Retention, a former Minuteman named Wire leads the raiders at the Libertalia. The terminal in his cabin outlines progressive degeneration of his gang and their eventual decline to a raider lifestyle that would "sicken" his former leader. If the player kills Wire and returns later, a high level raider (likely in Power Armor) will have taken his place if Synth Retention is not yet started.
After the start of Synth Retention, the Libertalia is run by a synth named Gabriel, who escaped via The Railroad and underwent a voluntary memory-wipe. He was originally known as B5-92. One can learn this information from a terminal in the Synth Retention Bureau.
It is not recommended for the Sole Survivor to wear power armor here as it is easy to slip off the edge or miss a platform. Since the entire area is over water, the power armor weighted Sole Survivor will go straight to the bottom, causing him or her to walk a distance so they can fast travel. Due to in game constraints, the Sole Survivor is not allowed to exit power armor at most locations within Libertalia.
Appearances
The Libertalia only appears in Fallout 4.
https://youtu.be/tMc7IVjuQ18

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