Wednesday, 5 August 2015

Masters of the World Gameplay





Masters of the World Gameplay



Discover the industry standard for geopolitical simulation of today’s world!

In Masters of the World, the third incarnation of Geopolitical Simulator, play as the head of state of one or more countries and expand your influence across the globe.

A totally unique simulation engine

The game engine, Geopolitical Simulator 3, includes over 600 data elements for each of the 175 playable countries and calculates their changes in real time throughout the game based on players’ actions. Some examples include popularity ratings, political relations, and economic exchanges between countries. Various organizations, including NATO, use the technologies in the Masters of the World simulator for education and training.

Over one thousand playable actions.At the country’s helm, the player/head of state can act in many areas: budget, taxation (nearly thirty types of taxes), currency, economy (over 130 economic activities), foreign and domestic affairs, defense, society, labor, health, social security, education, environment, transportation, culture, and more.



For each of these areas, numerous laws can be proposed and must be voted on by the Parliament in order to pass. For example: setting social welfare benefit minimums, changing the retirement age, developing atomic weapons in secret, subsidizing the auto industry, hiring teachers, defining the powers of unions, setting speed limits on roads, regulating prostitution, creating an international film festival, etc.



The player can also construct elements on the world map, which will change accordingly: nuclear plants, wind farms, military bases, pipelines, high-speed train lines, airports, and many more.



Every action has its consequences. Lobbies, social groups, and leading national and international figures will intervene if their artificial intelligence finds it necessary to do so (interviews with the press, resignations, protests, strikes, roadblocks, wars...).



To prevent tension, the player can meet with any figure, or address the media (over 8 hours of dialog in the game).



Thanks to its intelligence services, the player also has an entire arsenal of spies and “special” ops. For example, he or she can - at his or her own risk - reveal scandals about another political party, dismantle terrorist networks, sabotage a foreign infrastructure, have an opponent assassinated, etc.



https://youtu.be/EQ8BkpQ3Z5k

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