Sunday, 13 March 2016
Castle Clash Gameplay
Castle Clash Gameplay
Build and battle your way to glory in Castle Clash! With over 10 million clashers worldwide, the heat is on in the most addictive game ever! In a brilliant mix of fast-paced strategy and exciting combat, Castle Clash is a game of epic proportions! Hire legions of powerful Heroes and lead an army of mythical creatures, big and small. Fight to the top and become the world’s greatest Warlord. Your empire is as strong as your creativity!
Game Features:
Build and upgrade your impenetrable fortress!
Create the ultimate army from a dozen wild troops!
Fast-paced, thrilling, and realistic battles!
Pit your Heroes against other players in the Arena!
Tap, swipe and tilt to cast powerful spells!
Free-to-play fantasy strategy!
Test your heroes against monsters in the dungeons!
Join a guild, share the benefits and fight together against bosses!
The Town Hall is the most significant building in the game.
It unlocks other buildings in the shop.
It has the highest HP per level.
It gives the most completion percentage to an enemy when destroyed and is required to receive one of the three flames per dungeon or raid win.
It functions well as a target for enemies to attack while your heroes, troops, and towers kill the attackers.
It looks cool when your town hall is located in a place that seems purposeful when designing your base.
Vaults are the most valuable buildings in the game. (Pun intended)
They store gold and mana acquired from mines, mills, dungeons, raids, Here Be Monsters, and purchases in the shop.
They limit the amount of gold and mana you can hold. When you're trying to save up for large purchases, these buildings should be guarded with a high priority. You can do this by surrounding them by towers, heroes, or troops.
They have decent HP per level and function well as interior targets while your heroes, troops and towers kill the attackers, when not being used to hoard resources.
Towers are the most defensive buildings in the game.
They damage enemy attackers.
Some towers have strong HP per level and function well as interior targets while your heroes, troops and towers kill the attackers.
After a Watchtower reaches level 10 you can specialize them according to your defensive preferences:
Arrow Towers provide strong offense by dealing high damage. They can be forced to target heroes and deal multiplied damage through the use of Garrisons. They are weak against swarms of small troops or large packs of Ornithopters.
Magic Towers provide simple defense dealing moderate damage to multiple targets. While they don't have the highest damage or Hit Points, they are quite useful when used with Blue Garrisons for stunning incoming attackers.
Cannon Towers provide specialized defense, dealing area damage to ground targets. They are ineffective against flying enemies. Green garrisons are necessary to hit fast moving units like Assassins, Ninjas, Heroes with Sprint, and Savage Ogres.
The Heroes Altar, Relic Hall, and the Guild Hall are the most special buildings in the game.
All three unlock additional game content, making them very useful and fun to have.
Heroes Altar's reduce the waiting time required for Heroes to revive when killed. Each Altar level reduces the waiting time.
Every Relic Hall level unlocks a new spell, new spell slot, or new spell level.
Leveling the Guild Hall will increase the number of Flags a player can hold at one time.
Both have High HP per level and functioned well as interior targets while your heroes, troops, and towers kill the attackers.
The Arena, Warehouse and Training Center are the most specific buildings in the game.
All three unlock game content and features.
All have low HP, only have ONE level, and do not function well as interior targets while your heroes, troops, and towers kill the attackers.
Because of their low HP all function well as exterior targets placed in locations that redirect attacking enemies from attacking other buildings.
These buildings are considered low HP because of their inability to increase their HP. They may however have higher HP than some of your buildings if many of your buildings have low levels.
Walls are the most basic buildings in the game.
They do not count toward completion percentage so an enemy does not need to target them unless required to do so by the AI when attacking other buildings.
Upgrading walls no longer increases might, nor do any walls built per Guild Hall upgrade.
They function well as exterior targets, blocking (or slowing down) enemies from attacking other buildings.
They function well as walls, redirecting enemies away from the interior of your base or redirecting enemies into traps
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