Friday 4 March 2016
Worms Gameplay
Worms Gameplay
Throw a grenade down memory lane with the original and classic turn-based strategy game Worms™! Up to 4 teams of worms do battle over an ever-changing battlefield with falling weapon crates, crazed exploding sheep and more besides. Winner of many industry awards, find out what all the fuss was about. Experience for yourself where it all started on the PC. Worms™ requires great thought, strategy and elements of sheer outrageous fortune. Not only that, but with an almost infinite range of playing possibilities, no two games are ever the same!
Key Features:
Worms™ is the ideal way for friends to enjoy a few hours. Configure the game through its myriad of options and tailor the whole style of play. It's a game you can pick up with a few spare minutes or play an entire weekend! It's Worms™ - you'll love it!
Think of a landscape… any landscape. Grab some platoons of little pink worms and liberally scatter. Give them weaponry, tools and an eye for their enemy. The aim is to ensure that you are the last team standing. Take no prisoners!
See where your favorite weapons and utilities were first unveiled and play your way through an extensive single-player campaign.
Worms is a series of artillery strategy computer games developed by British company Team17. Players control a small platoon of worms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons.
The game, whose concept was devised by Andy Davidson,[1] was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It is part of a wider genre of turn-based artillery games in which each player controls characters who duel with projectile weapons; similar games include Scorched Earth (1991), Gorillas (1991) and Artillery Duel (1983).
Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series.
Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.
When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3-D versions due to camera restrictions). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.
Worms die when one of the following situations occurs:
When a worm enters water (either by falling off the island, through a hole in the bottom of it, or by the waterline's being raised above the worm during sudden death)
When a worm is thrown off either side of the arena
When a worm's health is reduced to zero
https://youtu.be/2xnYPcXtimE
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