Friday, 11 March 2016

Final Fantasy VI Gameplay





Final Fantasy VI Gameplay



Final Fantasy VI is the sixth installment in the Final Fantasy series, first released in 1994 on the Super Nintendo Entertainment System. It was directed by Yoshinori Kitase and Hiroyuki Itou, who took over from the series creator and producer Hironobu Sakaguchi, director of the five previous installments. Long-time series contributor Nobuo Uematsu composed the musical score, while Yoshitaka Amano contributed to the image design.



Final Fantasy VI was the third installment in the Final Fantasy series to be released in North America (after the original Final Fantasy and Final Fantasy IV) and was first released in North America as Final Fantasy III to maintain the naming continuity. Due to various content guidelines imposed by Nintendo of America at the time, several other changes were made to the original North American version, including restrictions against nudity and profanity.



The game's story focuses on a conflict between the Gestahlian Empire conquering the world, and the Returners, a rebel faction opposed to them. The Empire has acquired a great army through experiments with espers, magical demi-gods of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, Terra Branford, proves key to both sides for understanding magic and espers.



Final Fantasy VI features fourteen playable characters, the largest cast of any main series game in the Final Fantasy series. The game is set in a fantasy steampunk-style world, at a technological level roughly corresponding to Earth during the second industrial revolution. It is the last title in the series to be released for the Super Nintendo console and the last title to be renamed; the next installment was called Final Fantasy VII on all regions.



Final Fantasy VI was ported to the PlayStation and released in Japan in 1999, both individually and as part of the Final Fantasy Collection. In North America, this port is available as part of the Final Fantasy Anthology. In 2002, the PlayStation port was released individually in Europe and Australia. A new port was released with additional content on the Game Boy Advance as Final Fantasy VI Advance on November 30th, 2006, in Japan, and February 5th, 2007, in North America.



In October 2013 it was revealed Final Fantasy VI would be ported to smartphones with updated graphics and adjustments to the battle system. It was released on January 15, 2014 for Android followed by an iOS release on February 6, 2014, and then another Android release on the Amazon Appstore for both Kindle and non-Kindle devices on December 8, 2014. The latter was made compatible with the Amazon Fire TV microconsole in September 2015. On December 16, 2015, this version was released on Steam.



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GameplayEdit

The gameplay is similar to that of Final Fantasy V, utilizing the Active Time Battle system. Players can equip espers that teach magic and give stat boosts, similar to the jobs from Final Fantasy V. What abilities cannot be taught by espers can usually be learned by equipping relics, which give abilities like Jump and Two Hands. Party members can each equip a weapon, a shield, a helmet and a piece of clothing, each equipment piece often with its unique properties, such as stat boosts or elemental immunities.



Party swappingEdit

See also: Party

FF VI screen menu

The Menu.

Unlike previous entries, such as Final Fantasy II and Final Fantasy IV, (though later made possible on the remakes), where party members come and go as the story dictates, Final Fantasy VI introduces the ability to change the party at almost any given time. Fairly early into the game—in a feature that would be repeated in later installments—players can form a party from whatever allies the resistance has gathered. Each ally has a specific talent; for example, Locke is a thief, Cyan is a samurai, and so on.



At times, such as the infiltration of the Southern Continent, the storyline demands that specific party members be taken along, but for the most part, the player can use whichever party they like. A total of fourteen playable characters were created for the game, each representing a different aspect of the traditional Final Fantasy job system and possessing a unique fighting style. Because of the vast number of characters, several dungeons require the player to form multiple parties, using two or three groups to cooperate to progress.



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