Monday, 23 November 2015
Fallout 4 Rotten Landfill
Fallout 4 Rotten Landfill
Rotten Landfill is a Junkyard Location in the Northern area of The Commonwealth. It is located to the North of Lexington, along the expressway overpass.
The Rotten Landfill is true to its namesake, containing hordes and piles of filth so high that tunnels have been burrowed into its center. A small shack stands nearby but practically empty, and there are three tunnel entrances leading into the heart of the junk pile.
The Mole Rats have made a tunnel under the landfill, which contains a toolbox and a Steamer Trunk, but an almost unending amount of them will attack you if you get to the tunnel.
A settler can usually be heard trying to fight off a horde of mole rats in vain as you approach, and will almost always die. Several Mole Rats will come up on all sides to attack as you get near.
https://youtu.be/UzxlR4g5k4s
Fallout 4 Bedford Station
Fallout 4 Bedford Station
Bedford Station is a railroad Location in Northwestern area of The Commonwealth. It is located to the East of Concord and the Museum of Freedom.
Bedford Station is a small rail station along a length of railway, comprising of a storage area and a small building, with several busted trains along the tracks. There are also several bodies in the area that suggest that a secret meeting ended in a fight.
The main storage area contains a shipping log terminal, as well as a steamer trunk located on the top shelf opposite the terminal.
A skeleton among the stone shipment on a train is holding a 10mm pistol.
Inside the open blue rail car, there is a dead drop in an open barrel towards the back of the car
There is a corpse near the two-story building named “The Dutchman” who is carrying the Dutchman’s notes - which will clue you on to the dead drop in the blue train car.
Another body - female - is lying behind the Water Tower, named Helena, and has her own instructions as well, providing more info on the dead drop.
There’s a short pipe revolver rifle on top of some second level barrels in the orange train car
The main station building has a pipe revolver pistol and the Stationmaster’s terminal, which can turn out spotlights, and provides a holotape with more info on the fate of the Dutchman and a mysterious third party.
A skeleton among the stone shipment on a train is holding a 10mm pistol.
Inside the open blue rail car, there is a dead drop in an open barrel towards the back of the car
There is a corpse near the two-story building named “The Dutchman” who is carrying the Dutchman’s notes - which will clue you on to the dead drop in the blue train car.
Another body - female - is lying behind the Water Tower, named Helena, and has her own instructions as well, providing more info on the dead drop.
There’s a short pipe revolver rifle on top of some second level barrels in the orange train car
The main station building has a pipe revolver pistol and the Stationmaster’s terminal, which can turn out spotlights, and provides a holotape with more info on the fate of the Dutchman and a mysterious third party.
https://youtu.be/FNPz710xW3o
Fallout 4 Cambridge Polymer Labs and Legendary Piezonnucleic Power Armor...
Fallout 4 Cambridge Polymer Labs and Legendary Piezonnucleic Power Armor Chest
Cambridge Polymer Labs is a factory Location in the central area of The Commonwealth. It is located to the South of Fraternal Post 115, and West of C.I.T. Ruins.
The building has a number of rooms that lead to deadends. When first entering the labs, a robot named Molly will greet and invite you to an interview. From here, you can either follow her around to lead you towards the inner section of the lab, or go off on your own.
Most doors need to be opened through hacking terminals. Their difficulty ranges between novice and expert. If you have Nick Valentine as your companion, you can order him to hack some of the terminals. Hacking the terminals will allow you to bypass some sections of the area and allow you to save ammo and items.
RELATED QUESTS
Underground Undercover
There are ghouls deep within the building complex as you get closer to the nuclear reactor. Some will rise up and attack you when you walk near them. You can spot them from a distance and kill them before they rise. Usually when one rises up to attack, a bunch more will do so as well.
https://www.youtube.com/watch?v=Ght0hGd3bSg
Fallout 4 Fraternal Post 115 Guns and Bullets
Fallout 4 Fraternal Post 115
The Fraternal Post 115 is a location in the Commonwealth in Fallout 4.
First floor:
Staircase at main entrance with gore bags
Mines in room with Dead Eye, as well as an alarm console on the wall near Dead Eye
Second floor:
Tin can traps on balcony overlooking Dead Eye
Novice terminal with memo about the Sole Survivor from before the Great War, mentioning that the player character wasere to hold a speech here.
Terminal controls turret by office door, can activate after setting off the alarm and let the turret help with the mutants.
Staircase at main entrance with gore bags
Mines in room with Dead Eye, as well as an alarm console on the wall near Dead Eye
Second floor:
Tin can traps on balcony overlooking Dead Eye
Novice terminal with memo about the Sole Survivor from before the Great War, mentioning that the player character wasere to hold a speech here.
Terminal controls turret by office door, can activate after setting off the alarm and let the turret help with the mutants.
Guns and Bullets – On a podium in the room with Dead Eye.
Nuka Cola Quantum - In room across from dead eye on the table.
Nuka Cola Quantum - In room across from dead eye on the table.
In the main hall there is a lectern, beside that lectern is a "speech microphone"; if one interacts with it the player character says "war, war never changes."
This is also the place Nate was to give his speech which is talked about in the prologue.
The Fraternal Post 115 only appears in Fallout 4.
https://youtu.be/0gvtdm_mcYs
Fallout 4 Sunshine Tidings Co Op and Wasteland Survival Guide
Fallout 4 Sunshine Tidings Co Op
Sunshine Tidings co-op is a location appearing in Fallout 4. Its a colonization location that appears to have been a Communist settlement after the war. Their Mister Handy was "liberated" (aka: reprogrammed) from its "slavery" (aka: work) and now floats around saying "Far Out" and "Groovy". It will not attack the Sole Survivor, and you can reset Goodfeels at a Novice Hack computer terminal in the central building to set him to a guard routine.
Its a commune with many small porched houses built in a circle around one central building. To either side of the small building are furrows with dying Tato plants, implying that this was a working farm until recently. Around the central building circles Prof. Goodfeels. Prof. Goodfeels, is actually a Mr. Handy robot that has been taken and reprogrammed by Jack and Allen and can be controlled from a computer inside the building.
On the eastward side is a mess hall and bathroom stall.
Just outside the mess hall is a cooking station. Inside the central building is a workshop. Inside the central building is a chemistry station.
Wasteland Survival Guide in the northwestern house.
Clearing the Way for Greentop Nursery: The Sole Survivor has to clear the area from enemies and enable the workshop.
Taking Point: The Sole Survivor has to build a radio beacon to attract new settlers. Build a generator & wire it to the beacon.
Sunshine Tidings co-op only appears in Fallout 4.
https://www.youtube.com/watch?v=x_BYM22Svdw
Fallout 4 Walden Pond
Fallout 4 Walden Pond
The Walden Pond is a location in the Commonwealth in Fallout 4.
The pond itself is small and highly irradiated (+10), with an island in the middle without obvious significance which smokes mysteriously. Up on the hill to the west, there is an automated tour box in front of a cabin that was home to Henry David Thoreau. Beyond this is a gift shop - a much larger building, which is booby-trapped with a few makeshift bombs and one of those monkeys with the clapping cymbals. Stuck to the wall by a knife is a "Note to Tweez". The note reads as follows:
“
Tweez, If you are reading this, then you're an idiot. this is the last time I tell you, we're locking this door. Use the entrance in the sewer pipe. Next time you forget, I'm locking your ass out permanently.
”
— Walter
To the east is a makeshift raider tower, also unmarked.
Tweez, If you are reading this, then you're an idiot. this is the last time I tell you, we're locking this door. Use the entrance in the sewer pipe. Next time you forget, I'm locking your ass out permanently.
”
— Walter
To the east is a makeshift raider tower, also unmarked.
Tales of a Junktown Jerky Vendor in the first room from the sewer pipe entrance, on a barrel next to a glowing lantern.
Big Jim located in the room from the gift shop, on a table by a red toolbox.
Overdue book located under the cash registers in the gift shop
Big Jim located in the room from the gift shop, on a table by a red toolbox.
Overdue book located under the cash registers in the gift shop
The Walden Pond only appears in Fallout 4.
https://youtu.be/ZFLfjeatlDY
Fallout 4 Gorski Cabin
Fallout 4 Gorski Cabin
The Gorski cabin is a location in the Commonwealth in Fallout 4.
The Gorski Cabin is a single isolated house with a large patio. Its exterior is populated by 3-5 feral ghouls. There is a root cellar accessible via this main room.
The root cellar is an unfinished room that's stocked with some supplies and a Weapons workbench. Following a short tunnel towards the back, there is a finished room that's highly irradiated containing the ghoulified Wayne Gorski.
Notable Loot
Wasteland Survival Guide - down in the root cellar next to the computer in the irradiated back room.
The Gorski cabin only appears in Fallout 4.
https://youtu.be/aujq6MQnmr4
Subscribe to:
Posts (Atom)