Tuesday 1 March 2016

Fallout 4 Reunions





Fallout 4 Reunions



Dogmeat has the scent of Kellogg and he leads out of Diamond City to a small pond to the south. There is another San Francisco Sunlights cigar which needs to be picked up and shown to Dogmeat to continue the search. He follows the trail along the railroad tracks where mole rats may be encountered. On the underpass, Dogmeat will stop in a doorway. In the nearby area there are signs of Kellogg's blood and showing the bloody rag to Dogmeat will continue the search.



The trail continues across a bridge to the remains of an assaultron that can be spoken to for more clues. Depending on which way Dogmeat leads through the forest, there is a possibility to run into a deathclaw sleeping in a small cave. On the outskirts of Fort Hagen there are bloodied bandages on a fence that are the next clue for Dogmeat to follow. Eventually the trail leads to the entrance to the fort where the doorway has been blocked.



Enter Fort Hagen either by a roof hatch or by an underground parking lot exit door. Inside the facility are numerous synths and automated turrets guarding the building. The Energy weapons bobblehead can be found in the kitchens of the command center. Deep in the facility, Kellogg begins talking to the Sole Survivor via the building's intercom advising them to turn back. Eventually the Sole Survivor comes to an office with a sealed door where Kellogg concedes that the Sole Survivor won't leave and opens the door so they can talk. During the conversation Kellogg will reveal that Shaun is being held by the The Institute and thus out of reach.



The conversation will end with both parties stating that the other must die and a fight breaks out. After Kellogg and his bodyguards have been killed a nearby terminal will reveal clues on where to continue the search for Shaun. The password for the terminal can be found on Kellogg's body, along with his Cybernetic brain augmenter which is needed for the next quest Dangerous Minds, and his unique gun, Kellogg's pistol. The terminal will unlock the security doors which leads to the exit. Note that a doorway which led into this final area will be closed and remain locked once the battle with Kellogg is started, preventing backtracking into the fort; the exit elevator becomes available at the opposite end of the same hall.



Upon exiting the fort, a short scene plays where the Sole Survivor witnesses The Brotherhood of Steel arrive in the Commonwealth in full force, having traveled from the Capital Wasteland with the Prydwen acting as their mobile base. Several vertibirds will escort the Prydwen as it travels across the Commonwealth. The Brotherhood will announce their arrival via a loudspeaker and state that they are coming with peaceful intentions.



Back at the Valentine Detective Agency or at Publick Occurrences, a conversation with Nick Valentine and Piper Wright will complete the quest.



s the outcome of the meeting with Conrad Kellogg does not matter, players can kill him prior to entering the room. This allows players to avoid a cornered fight.

Depending on which way Dogmeat leads through the forest there is a possibility to run into a deathclaw sleeping in a small cave.(or two on the road)

To save time, be sure to grab the Cybernetic Brain Augmenter from Kellogg after the fight. It is necessary to start the quest Dangerous Minds.

Valentine can be useful to bring along as he has unique dialog with Kellogg and can hack the many machines in the fort.

After this quest, BoS troops and Vertibirds can be encontered around the Commonwealth; either holding ground and fighting Raiders or Super Mutants.

The Prydwen and BoS vertibirds will only appear if the player character exits Fort Hagen via the rooftop access elevator. If the player character exits the area by backtracking their steps, it will present a "bug" in which the BoS have not entered the Commonwealth, and NPCs in Diamond city will comment on the "Blimp" being at the airport and such but it won't be accessible. To fix this, simply travel back to the Fort and leave the building via the elevator to the roof as intended.

Should you have Piper as a companion and dismiss her to a settlement just prior to this quest, she won't go to the assigned settlement but vanish and not appear till her appearance in the quest.



https://youtu.be/VGKaIdW9WHI

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