Monday, 29 February 2016
Oxenfree Walkthrough Part 5 [1080p HD] No Commentary - Oxenfree Gameplay...
Oxenfree Walkthrough Part 5 1080p HD No Commentary - Oxenfree Gameplay 12am Saving Ren
"OXENFREE: The emotional adventure game you need to know about" - IGN
"A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon
"Part teen drama, part terrifying ghost story" – Kill Screen
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
Features:
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
Art from Disney alum and an original soundtrack by scntfc (Sword & Sworcery, Galak-Z)
Multiple mysteries to unravel, spanning decades and lifetimes
Inspired by little-known events of World War II
Featuring voice talent from The Wolf Among Us, The Walking Dead, Borderlands and more
Starring:
Erin Yvette (The Wolf Among Us, Tales From the Borderlands)
Gavin Hammon (The Walking Dead, The Wolf Among Us, Tomb Raider)
Britanni Johnson (Borderlands, Borderlands 2)
Music and Sound by scntfc
“Oxenfree takes the best parts of supernatural 1980's teenage horror films and combines it with believable characters, beautiful set pieces, and a haunting VHS synth-pop soundtrack to create a masterpiece.”
10/10 – CGMagazine
“Oxenfree might just be a big next step for adventure games.”
9.5/10 – GamesBeat
“A beautiful story-driven adventure game with a compelling story and great characters, set on an island filled with intriguing mysteries.”
8.3/10 – PC Gamer
https://youtu.be/hgYGQZ9n9UA
Fallout 4 Fort Hagen and Kellogg
Fallout 4 Fort Hagen and Kellogg
Depending on the point in the game when the fort is approached, the exterior of the fort may be defended by five machine gun turrets that are placed on its roof.
There are two ways of entering the fort: Via the roof and via the garage. The garage is direct to the southwest of the main entrance. A chemistry station can be found in the garage, to the south of the door leading to the interior of Fort Hagen. The roof entrance can be reached by going around to the west side of the building and climbing the scaffolding. A hatch on the eastern roof will allow the player character to enter the building.
The entire interior is filled with synths. On the upper floor, upon entering the building from the roof, the player character will find a kitchen to their east with an issue of Guns and Bullets on the table. Heading north into the hallway, the room to the east will have a cooking station and a hole connecting it to another room occupied by a machine gun turret. West of the hallway is room mostly empty save for two Nuka Cola machines. Both rooms connect to another room which has a hole in the floor and also leads to the staircase. Both lead to the second floor.
A protectron can be found and activated in the stairwell of the second floor. The second floor wraps around the staircase. A chained door to the west withholds the player character from heading westwards, so they must loop around the floor eastwards. The room to the southwest of the second floor will contain a machine gun turret. Continuing west and then north the player character will find an advanced locked terminal with an active mine lying under it and a military trunk with ammo and weapons next to it. The console will allow deactivation of the nearby laser turret and open the magnetic door further back in the room. Across from the magnetic door, the player character can unblock the door heading back to the stairwell. At the back of the room is an elevator, which leads to the basement. The elevator is blocked by wooden bars until some level of main quest progress.
From the elevator, the player character is confronted with a passage with a room at the end occupied by a machine gun turret. The passage has two doors on its east side. The first one can be unblocked from this side and is the door on the ground floor which leads to the garage entrance and the stairwell. In between the first and second door is a tesla trap. The second door leads to a room with armor and weapons workbenches on the south and east walls. In the room at the end of the passage is a staircase heading down. Behind the security gate is another tesla trap.
Heading down another set of stairs leads to another security gate, this one guarded by a machine gun turret. At the end of the hall is a door leading to the Fort Hagen Command Center.
Notable loot:
Guns and Bullets issue #1 (+5% ballistic weapon critical damage) - On the table in the kitchen area on the top floor.
Fusion core - In a generator room in the command center to the west.
Energy weapons bobblehead - In the southwest cafeteria kitchen area of the Fort Hagen Command Center.
Nuka Cola Quantum - On the floor in the boiler room off of the cafeteria.
Fort Hagen armory password - On the skeleton next to the Nuka Cola Quantum in the boiler room.
A Fat Man, a mini nuke, and an automatic laser pistol - In the armory.
U.S. Covert Operations Manual - On the nightstand by the bed in the room right by the armory where the Fat Man is located.
A copy of RobCo Fun with the Pipfall mini-game holotape - On the table by Kellogg's terminal.
Kellogg's pistol is carried by Kellogg.
The command center is only accessible after the associated quest Reunions becomes active; the elevator that leads to it will be boarded up and unusable otherwise.
Judging by the warehouses at the base and the presence of armored vehicles and multiple power armor stations, it seems Fort Hagen was home to units from one of the US Army armored divisions.
https://youtu.be/EzEAX83_3As
Oxenfree Walkthrough Part 4 [1080p HD] No Commentary - Oxenfree Gameplay...
Oxenfree Walkthrough Part 4 [1080p HD] No Commentary - Oxenfree Gameplay 11pm Harden Tower
"OXENFREE: The emotional adventure game you need to know about" - IGN
"A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon
"Part teen drama, part terrifying ghost story" – Kill Screen
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
Features:
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
Art from Disney alum and an original soundtrack by scntfc (Sword & Sworcery, Galak-Z)
Multiple mysteries to unravel, spanning decades and lifetimes
Inspired by little-known events of World War II
Featuring voice talent from The Wolf Among Us, The Walking Dead, Borderlands and more
Starring:
Erin Yvette (The Wolf Among Us, Tales From the Borderlands)
Gavin Hammon (The Walking Dead, The Wolf Among Us, Tomb Raider)
Britanni Johnson (Borderlands, Borderlands 2)
Music and Sound by scntfc
https://youtu.be/Tk91N-9ZaZI
Dragon's Dogma Dark Arisen Gameplay
Dragon's Dogma Dark Arisen Gameplay
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience. Players embark on an epic adventure in a rich, living world with three AI companions, known as Pawns. These partners fight independently, demonstrating prowess and ability that they have developed based on traits learned from each player. PC users can share these Pawns online and reap rewards of treasure, tips and strategy hints for taking down the terrifying enemies. Pawns can also be borrowed when specific skills are needed to complete various challenging quests.
Features
Dynamic combat experience – Cut off the four heads of a Hydra, climb atop griffins and fight airborne, or defeat dragons and other creatures by finding out their weaknesses.
Tons of content – Includes all previously released DLCs, pre-order bonuses, retailer-exclusives, and the Dark Arisen expansion content. Features the highly praised combat experience and rich customization, plus a huge underground realm to explore with terrifying monsters.
Customization options galore – Nine different vocations for players to choose from with a variety of skill options for each, armor that can be upgraded and enhanced, plus Pawn companions that can be trained to fit your desired combat style.
Stunning visuals – Beautiful high res graphics with increased fidelity.
Full Steam platform support – Includes Steam Achievements, Steam Cloud Save, Trading Cards, Leaderboards, Big Picture Mode support
Expanded controller support – In addition to supporting the traditional keyboard and mouse control scheme, the game natively supports Xbox 360, Xbox One, Steam Controller, and other DirectInput-based game pads such as the DualShock controller.
New Achievements - 9 brand new Achievements for both new and returning Dragon’s Dogma fans! Get ready to delve deep into Bitterblack Isle…
“...absolutely a must-buy”
AngryCentaurGaming (video review)
“...truly feels at home on PC”
9 / 10 – Gaming Nexus
“...a fantastic RPG made better by this release, and is something that every RPG fan should experience”
A+ – Gaming Age
https://youtu.be/nEnZzTqkDgg
Fallout 4 Getting a Clue and Reunions
Fallout 4 Getting a Clue and Reunions
Prominent Locations:
◾Diamond City
Getting a Clue begins in Nick's office. After finishing Nick's interrogation, you'll head out to find clues about Kellogg's whereabouts.
Follow Valentine up to the house, and he will try to pick the lock, however it proves too hard for him. He then gives you the chance to try, however you will need to have leveled up quite a bit to have access to the necessary perks, so it's likely you can't open it either.
If the door is still locked, Valentine will suggest you go visit the mayor. Head to the elevator, take it up to his office and speak with him. If you have a high charisma, you can potentially persuade him into giving you the key. If not, you will need to speak to the secretary. However, all of that can be skipped if you don't mind a more, criminal approach.
Inside his safe is the key you need, however you can't simply steal it while standing in front of him. Instead, hide behind the TV that is beside the safe. It will act as an obstruction, but it's also small enough that you can see around it and still interact with the safe. Crack the lock open, and take the contents.
No matter your method, once you do finally have the key, return to Valentine and open the door. Once inside, you will notice a lack of items, and Valentine will comment on this. Look under the desk on the bottom floor to find a switch that opens a secret room.
There are all kinds of goodies in this room, but the point of interest are the named cigars on the table. Once you interact with them, it begins some dialogue that ends with you getting Dogmeat to track the scent of the cigar.
Follow Dogmeat, and he will lead you out of town, and also begin the next quest, Reunions.
The quest Reunions is one of many Fallout 4 missions and part of IGN's complete wiki guide and Walkthrough.
Important Areas:
◾Fort Hagen
This mission picks up immediately after ending Getting a Clue.
Dogmeat will lead you out of town a fair bit then stop near a small dock on some water. Look down to spot an ashtray with one of the rare cigars in it. Interact with it, and Dogmeat will set off again.
Continue on to Fort Hagen.
https://youtu.be/WuR3AfOoo6U
Fallout 4 Vault 114 Unlikely Valentine
Fallout 4 Vault 114 Unlikely Valentine
The area known as Vault 114 is a vault Location in the center area of The Commonwealth. It is located to the East of Diamond City and Swan's Pond, inside the Park Street Station.
There is 1 Bobblehead, 1 Book, and 1 Safe in Vault 114.
Vault 114 is an unused and slightly unfinished Vault furnished inside the Boston Metro, at the far end of Park Street Station. Due to it's construction by regular civilians, it is possible to enter the Vault by alternate means, though you will still need to get through the main Vault Door. As the main door inside is sealed, it is possible to get in by following the alternate construction tunnels to a hole in one of the tunnels leading into the vault itself.
The Vault was intended to house Boston's elite and priveleged, although it was never finished in time. Had the vault been able to receive dwellers, they would have found that living arrangements laughably cramped and unbearable - a social experiment designed by Vault-Tec. Adding to this was plans to insert the most incompetent and anti-government person as Vault Overseer.
With the Vault unfinished and abandoned, it was eventually taken over by crime boss Skinny Malone and his gang of Triggermen.
Notable Loot:
◾In the main vault entrance, there’s a large Novice Locked tool cabinet.
◾In a side room to the main entrance, there’s a Vault-Tec Terminal and a Vault 114 Jumpsuit.
◾When first you enter the main vault area, a level 19 Triggerman named Dino will be taunting Valentine, only to have it backfire. Fearing the worst from his boss, he will rush out of the room - and may spot you on his way down.
◾The Overseer’s Office is locked with a Novice Locked Terminal, but can also be bypassed with a password carried by Dino.
◾The Office itself has a Speech Bobblehead, several interview tapes, and a Vault-Tec Terminal.
◾The second floor of the main atrium has a Novice Locked Door leading to a storage room with lots of junk.
◾The path to the residential area has a large blockade in the middle of the hall, where an issue of Astoundingly Awesome Tales is on a container next to some candles and toilets.
◾The hall also has a Novice locked door leading to the laundry room.
◾The hall with the Nursery also has an Advanced Locked Door leading to the Depot room with plenty of cash, bottlecaps, gold items, and a Master Locked Safe.
◾The front entrance on the inside has a Check In Terminal, and plenty of Vault 114 Jumpsuits.
Related Quests:
◾Unlikely Valentine
Enemies:
◾Triggermen
◾Dino
◾Skinny Malone
◾Darla
Allies:
◾Nick Valentine
https://youtu.be/B4CpbcsfoKI
Fallout 4 Park Street Station
Fallout 4 Park Street Station
Park Street Station is a ruined metro Location in the Central area of The Commonwealth. It is located to the East of Diamond City, just South of the Old Granary Burying Ground.
There are 2 Locked Safes in this area.
The metro is a hideout for a criminal gang in suits, headed by Sonny Malone
Notable Loot:
◾A restroom on the far side has a pressure trigger on one of the stalls attached to a bomb.
◾There is a terminal next to the subway ticket counter, and a Novice Locked Door nearby, leading to a closet with an Expert Locked Safe.
◾On the first flight downstairs, a bathroom scale trap triggers a nearby explosive.
◾In the main subway tunnel, there’s a Novice Locked Door that leads to tripwired Pipe Rifle and an Expert Locked Safe.
◾On the right side of the subway tunnel at a cave in, there’s a Quantum Nuka Cola.
◾In the large area before the Vault Entrance, there’s a Vault Tec Lunchbox on the far right side of the room, next to a cigarette vending machine.
◾At the end of the subway is a tunnel leading to Vault 114, which is full of Triggermen - although the only initial way to enter by following the corridors to a large construction site that has a drop down area leading into the main vault.
Related Quests:
◾Unlikely Valentine
Enemies:
◾Triggermen
https://youtu.be/TN6JwLZNa1E
Fallout 4 Boylston Club
Fallout 4 Boylston Club
When entering the building, an elevator is needed to be taken to the primary room. When entered you see chairs with skeletons on top, hinting that people must have come here when the sirens went off. To the left is a bar and to the right is a pool table. If you walk through the bar there is a storage room with a safe on the wall, only accessible by the terminal on the behind the bar. Many skeletons are seen here.
Before the war, The Boylston Club was a distinguished gentlemen's club for some of The Commonwealths most distinguished dignitaries. The Sole Survivor finds the former club members dead after "Drinking the Good Stuff", since none of the members wanted to live in the post-apocalyptic world. They committed suicide together in one final toast and bid the world farewell. There is a safe located in the room past the bar and up along the wall, that is unlocked from the nearby terminal.
A number of bottles of Poisoned wine can be found on the tables around the room. It is the only place in the game where they can be found.
The Boylston Club only appears in Fallout 4.
The room of the club does not have any other entrances than the elevator.
https://youtu.be/Sb_vHApyX0Q
Fallout 4 Swan's Pond and SWAN the Super Mutant Behemoth
Fallout 4 Swan's Pond and SWAN the Super Mutant Behemoth
The area is open with very little cover in the center of the park. There is a pond in the middle that will increase your RADS high if you step in it without proper protection. There are also various swings and park rides that are scattered through the area within the park.
On the outside are buildings that lead to the Boyslon Club and streets into central Boston. There is a pathway that also is the start of the Freedom Trail that is needed for The Molecular Level main quest.
Enemies
◾SWAN - Super Mutant Behemoth
When you enter the middle section of Swan Pond in the day time, a massive super mutant called SWAN will come out from the pond. SWAN is super powerful with its melee attacks and will run up close to you for the kill. It also has the ability to throw rocks that deal heavy damage.
When fighting SWAN, keep your distance and stay constantly moving around the area. If you stay in one place too long, SWAN will run up close to you and kill you fast. Try to use the surrounding area as obstacles to cause SWAN to get stuck, giving you a chance to bring it down.
After you kill SWAN, it will drop the Furious Power Fist melee weapon.
https://youtu.be/ahHSB6_3pIo
Dinocide Gameplay
Dinocide Gameplay
About This Game
Dinocide is a classic NES inspired old-school single-player platformer in a prehistoric fantasy world. Dinocide tries to capture the drive and fun of that era and recreate it in a modern way!
Description
The protagonist has to save his love interest who was kidnapped by an evil and mysterious Dinosaur God. You are accompanied by your own tame Dinosaurs, who act as a mounts, brother in arms and a true friends. With their help, you can jump higher, run faster, swim, fly and do a lot more things that an ordinary primitive man would never be able to do by himself. To reach your goal, you will travel together through the lands inhabited by ancient creatures and unknown dangers.
Features:
Dinosaur mounts make you faster, stronger and offer a variety of tactical abilities.
Non-linear progression by different routes leads to varied ways to complete your journey.
A multitude of different biomes to visit - deserts, jungles, forests, lava caves, oceans, ice plains and more!
Weird creatures you've never seen before!
Unique time/life mechanic. One bar shared for both: food meter and life of your character.
Full controller & Steam Big Picture support.
Classic action. Don't think. Don't feel. Just go. React. Kill. Jump. Eat. Ride. Like in the good old times! You are not here to watch a movie!
The unmatched fun and drive of an 8-bit era game!
https://youtu.be/HGzaF4fpo08
Oxenfree Walkthrough Part 2 [1080p HD] No Commentary - Oxenfree Gamepla...
Oxenfree Walkthrough Part 2 [1080p HD] No Commentary - Oxenfree Gameplay 9pm In To The Cave
"OXENFREE: The emotional adventure game you need to know about" - IGN
"A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon
"Part teen drama, part terrifying ghost story" – Kill Screen
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
Features:
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
Art from Disney alum and an original soundtrack by scntfc (Sword & Sworcery, Galak-Z)
Multiple mysteries to unravel, spanning decades and lifetimes
Inspired by little-known events of World War II
Featuring voice talent from The Wolf Among Us, The Walking Dead, Borderlands and more
Starring:
Erin Yvette (The Wolf Among Us, Tales From the Borderlands)
Gavin Hammon (The Walking Dead, The Wolf Among Us, Tomb Raider)
Britanni Johnson (Borderlands, Borderlands 2)
Music and Sound by scntfc
https://youtu.be/qoYz3fwg_Vc
Fallout 4 Crater House and The Children Of The Atom
Fallout 4 Crater House and The Children Of The Atom
The crater house is a location appearing in Fallout 4.
The crater seems to have been caused by a Jet airliner from Horizon Airlines crashing near the shore. A ring of elevated shacks surrounds a highly irradiated platform, centered on what seems to be the source of the radiation - one of the airplane's engines. The location is filled with Children of Atom, wielding radiation weapons. The east shack contains a steamer trunk and a terminal controlling the turrets.
Notable loot:
• Wasteland Survival Guide issue #2 (-5% damage received from insects) can be found on the lower level of the shack to the west and a bit south. It is on the table with a lantern and caps stash on a table.
• Four live nuke mines are planted around the outside edge of the crater.
https://youtu.be/_uLg5iKzNtE
Pillars Of Eternity Gameplay
Pillars Of Eternity Gameplay
Pillars of Eternity:
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Main features:
◾Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
◾Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
◾Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
◾Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
◾Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – IGN
“It's the best new, isometric RPG to come out in years”
5/5 – The Escapist
“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – PC Gamer
https://youtu.be/5Wo0hqml41Y
Oxenfree Walkthrough Part 1 [1080p HD] No Commentary - Oxenfree Gameplay...
Oxenfree Walkthrough [1080p HD] No Commentary - Oxenfree Gameplay 8pm Edwards Island
"OXENFREE: The emotional adventure game you need to know about" - IGN
"A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon
"Part teen drama, part terrifying ghost story" – Kill Screen
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
Features:
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
Art from Disney alum and an original soundtrack by scntfc (Sword & Sworcery, Galak-Z)
Multiple mysteries to unravel, spanning decades and lifetimes
Inspired by little-known events of World War II
Featuring voice talent from The Wolf Among Us, The Walking Dead, Borderlands and more
Starring:
Erin Yvette (The Wolf Among Us, Tales From the Borderlands)
Gavin Hammon (The Walking Dead, The Wolf Among Us, Tomb Raider)
Britanni Johnson (Borderlands, Borderlands 2)
Music and Sound by scntfc
https://www.youtube.com/watch?v=iNPLBKkcC1s
Oxenfree Gameplay
Oxenfree Gameplay
"OXENFREE: The emotional adventure game you need to know about" - IGN
"A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon
"Part teen drama, part terrifying ghost story" – Kill Screen
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
Features:
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
Art from Disney alum and an original soundtrack by scntfc (Sword & Sworcery, Galak-Z)
Multiple mysteries to unravel, spanning decades and lifetimes
Inspired by little-known events of World War II
Featuring voice talent from The Wolf Among Us, The Walking Dead, Borderlands and more
Starring:
Erin Yvette (The Wolf Among Us, Tales From the Borderlands)
Gavin Hammon (The Walking Dead, The Wolf Among Us, Tomb Raider)
Britanni Johnson (Borderlands, Borderlands 2)
Music and Sound by scntfc
https://youtu.be/cywIkS_rULk
Tharsis Almost There
Tharsis Almost There
A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
https://youtu.be/Wp--eN__8E8
Fallout 4 Hugo's Hole
Fallout 4 Hugo's Hole
The area known as Hugo's Hole is a radioactive Location in the far Northeastern area of The Commonwealth. It is located to the East of the Dunwich Borers, and West of the Museum of Witchcraft.
The area surrounding Hugo's Hole is construction site. The entrance to Hugo's Hole is saturated with radiation, due to the Nuclear Waste containers. Make sure you have a lot of RadAways and Power Armor before entering. There is a Sentry turret that guards a path, along with explosives placed on the ground. When the turret fires, it will trigger the explosives.
The area is small with stone walls and very little room to move around. An expert lock chest can be found just pass the turret. It contains ammo, armor pads, and a tactical combat rifle.
Notable Loot:
◾Tactical .308 Combat Rifle
◾Dunwich - Hugo's Struggle tape
◾Mr. Handy Model Kit
Enemies
◾Sentry Turret
Settlement Workshops:
◾Chemistry Station
https://youtu.be/QZHf5axI1Ds
Oxenfree
Oxenfree
"OXENFREE: The emotional adventure game you need to know about" - IGN
"A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon
"Part teen drama, part terrifying ghost story" – Kill Screen
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
Features:
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
Art from Disney alum and an original soundtrack by scntfc (Sword & Sworcery, Galak-Z)
Multiple mysteries to unravel, spanning decades and lifetimes
Inspired by little-known events of World War II
Featuring voice talent from The Wolf Among Us, The Walking Dead, Borderlands and more
Starring:
Erin Yvette (The Wolf Among Us, Tales From the Borderlands)
Gavin Hammon (The Walking Dead, The Wolf Among Us, Tomb Raider)
Britanni Johnson (Borderlands, Borderlands 2)
Music and Sound by scntfc
https://youtu.be/ZCHmDrrKFXg
How To Beat Tharsis - Overcome The RNG [Victory]
How To Beat Tharsis And Overcome The RNG Victory
One of the most difficult turn-based strategy games made in recent times is Choice Provisions’ Tharsis. The game is unforgiving, uncompromising and unyielding when it comes to throwing tough decisions and hard challenges at the player. Well, gamers looking for some helpful tips and a strategic guide on how to overcome the RNG imbalance, there’s a walkthrough guide available.
Before starting a turn be sure to count up the dice rolls you would need to address each of the problems affecting the ship.
Because of the way the dice work it’s sometimes best to plan out at least an extra turn ahead to deal with potential hazards that might impede your progress.
Specialists are most important because they can get a re-roll. Mechanics can also use an additional point to repair a point of the ship. Captains can also recover dice for other crew mates, which is essential for high stress situations. If the captain ends up with other crew mates in the place he can refill their dice.
As the video depicts, there is some measure of luck involved with the dice roll, but a lot of it still falls to how you utilize crew mates.
In one example it’s showcased how to deal with choosing a side project. Players would have to choose to add stress to the crew or lose a dice for each teammate. In the video Freitag goes with stress because it doesn’t debilitate the crew as early on as losing a dice roll for each teammate.
Freitag also demonstrates how the assist modifier works when there is a potential critical risk in play if you roll a certain number while attempting to repair the ship. He was unfortunate enough to roll the dice number that would have taken a health point, but due to the crew member having two assists, it negated the penalty that the crew member would have suffered.
As the video showcases, it’s imperative to put spare dice in research projects after dealing with critical events because the research projects can help gain you more dice, add assists or add health points.
It’s also mentioned that it’s important to plan ahead by using micro-optimizations for some tasks, which helps with dealing with high-stress scenarios. Planning ahead with small options and uses of the dice – such as stacking assists or putting dice in research projects – can make or break your route to victory.
If you’re able to fix all the major critical damage to the ship in a turn, it’s useful to apply a specialist to the food area to add more supplies for the crew.
The video also takes time to explain how to maintain situational assessments and prioritizing addressing issues with the ship. For instance, if you have a round where there are multiple issues affecting the ship, it’s important to tackle the problems based on how effectively you’re able to repair them.
This doesn’t mean to always repair issues with lower event ratings, it means to assess whether or not you have the proper dice available to repair the event without losing a teammate or by risking supplies in an unnecessary manner.
In some events it may require multiple crew members to repair a certain section of the ship. One of the cases explained in the video details how a certain damaged area would cost a second person a health point. One of the things that Freitag does is stack the assists when there’s a free dice after repairing a block.
As for food distribution and cannibalism… it’s explained in the video that sometimes it’s best to use a cannibalism point instead of a food point in order to stave off having to use food unnecessarily.
One thing a lot of people complained about in the Steam reviews is that the game’s reliance on luck was too much and that strategy is thrown out the window, however at the 47 minute mark in the video above, we see what happens when a critical event happens and the dice roll poorly in Freitag’s favor. Essentially, there are still ways to mitigate the damage by using the research projects to stack assists, and using multiple teammates to repairing the ship.
The main lesson from the playthrough is that it’s not hard to deal with the issues if you utilize micro-solutions for future events and constantly planning for one or two steps ahead of any potential problems.
https://youtu.be/RYRaRajha0c
Tharsis To Mars
Tharsis To Mars
A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
https://youtu.be/nlZqvUpmPj8
Monday, 22 February 2016
The Witcher Adventure Game
The Witcher Adventure Game
The Witcher Adventure Game allows players to take the role of four distinct characters known from the books and video games: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles - the choice is yours: ddo you fight your way to victory, call on your charm or try your hand at diplomacy?
Explore a land of mystery and spin your own, unique tale each time you play. The Witcher Adventure Game is based on the rich universe created by internationally renowned novelist Andrzej Sapkowski. Whether you’re a long time fan or this is your first contact with the universe, The Witcher Adventure Game will pull you in with its deep backstory and high replayability.
Main features:
- Art design taken straight from the critically acclaimed Witcher series of video games
- Play vs. AI and vs. your friends (online multiplayer and hot seat)
- Clear, simple rules, and intuitive mechanics.
- 4 unique heroes with different skills and approaches to problem solving
- Achievement and leaderboard support
- Digital edition contains over 288 cards and 30 monsters
https://youtu.be/0OiL3pprMRg
Fallout 4 Mirelurk King
Fallout 4 Mirelurk King
Mirelurk king
Mirelurk kings do no resemble the crab-like mirelurks, instead appearing to be heavily mutated frogs based on sounds they make.
Unlike the other mirelurks, they have a ranged sonic projectile attack that is particularly effective at crippling the target's head. Mirelurk kings have less health than glowing mirelurks, mirelurk hunters or mirelurk queens, although they are much more agile and efficient at range.
https://youtu.be/ksNI8h_SnHo
Fallout 4 The Devil's Due
Fallout 4 The Devil's Due
On the exterior west side of the Museum of Witchcraft is a body; on it is Private Hart's holotape. When you listen to the holotape it will be clear that they were running from something and ran into the museum. Enter the museum via the cellar door a few feet away from the body. While in the museum there is growling and some body parts dropping from holes in the ceiling periodically as you make your way through. Make your way to the second level. In the room behind the closed door there is a wandering deathclaw (level dependent). Kill or stealth past the deathclaw and look around the floor in the rear bathroom to find Sergeant Lee's holotape (required to advance the quest) by his dead body. Around the body are some Cracked deathclaw eggs and the Pristine deathclaw egg required to advance the quest.
You then have the option to either continue the delivery of the egg to Diamond City, where you will awarded 200 caps (plus an additional 100 with every persuade approval) and, after an additional dialogue choice, you will receive the Wellingham's recipe note which teaches the recipe Deathclaw Wellingham. Although not noted at the time, it also adds an additional recipe for Tasty deathclaw omelette.
Or you can return the egg to the nest west of Parsons Creamery where a friendly deathclaw will appear and you can find a deathclaw gauntlet next to the nest. Finally, it is possible to take the gauntlet without returning the egg, allowing you to sell the egg to Wellingham normally. Please note that the friendly deathclaw will turn hostile if you try to leave the area without returning the egg. You can still fast travel while the deathclaw is still friendly. Simply grab the gauntlet and fast travel to Diamond City without leaving the immediate area which would make the deathclaw hostile and prevent fast traveling.
Wellingham will offer 200 caps for delivery of the egg per his contract with the Gunners. With successful Charisma checks, the Sole Survivor can push it to 300, then 400, and finally max out at 500 caps reward. You will also receive Wellingham's recipe for deathclaw egg, via Wellingham. • The recipe appears in your recipe list as Deathclaw Wellingham. It is in the "soup" category. The ingredients are the same as listed on the note. You do not have to read the note to learn the recipe.
• Wellingham will thereafter refer to you as "the egg dealer."
https://youtu.be/Ow3gc5ysFvM
Sunday, 21 February 2016
Fallout 4 Museum of Witchcraft
Fallout 4 Museum of Witchcraft
The Museum of Witchcraft is a location in the Commonwealth in Fallout 4.
Located in the northeastern area of the Commonwealth, to the east of Hugo's Hole, and just west of Salem.
The front door is chained, so the Sole Survivor must go in via the basement entrance on the right side of the building. Near the basement entrance lies the body of Private Hart. The inside is nearly demolished, and there is not much left to hint that it once was a museum. In the northwest corner of the museum on the main floor there is a bunch of cracked deathclaw eggs.
There is a hollowed-out rock behind the museum, next to some graves.
Notable loot:
• Grognak the Barbarian issue #10 (+5% unarmed or melee critical damage) - On a table by the south wall on the first floor.
• An overdue book - On the ground next to the skeleton sitting at the school desk, facing the corner.
• A Vault-Tec lunchbox - Under a table near the basement entrance
• A revolutionary sword - Sticking out of the skeleton's chest in the hidden, secret room in the ceiling (can only be reached by using jetpack on power armor).
Notes:
• A leveled deathclaw can be found on the first floor, along with dead Gunner bodies.
• The deathclaw egg required for The Devil's Due is found near here.
• There is a hidden room above where the deathclaw spawns on the main floor, higher up in the ceiling. The room can be accessed by using power armor with a jet pack to fly through a hole in the ceiling. Doors in the room are non-functional and barricaded, and no stairs lead up here. There is a skeleton impaled on a table with a revolutionary sword pinning it down.
• Desk and blackboards found indicate that it was at one point a classroom.
The Museum of Witchcraft appears only in Fallout 4.
https://youtu.be/ctUMZ5IXjGE
Fallout 4 Sandy Coves Convalescent Home
Fallout 4 Sandy Coves Convalescent Home
The Sandy Coves Convalescent Home is a location in the Commonwealth in Fallout 4.
Sandy Coves Convalescent Home is a pre-War retirement home situated in Salem on the coast. Although 200 years has passed, the home still feels lively because the Mister Handies assigned to care for the elderly are still performing their duties, even though the residents have long since passed away.
The Sandy Coves Convalescent home is facing the shore. The sign of the retirement home visible and lighted by a spotlight.
The front interior of the building is a reception area with Mister Handy as a receptionist, another Mister Handy can be found patroling the halls. In the reception desk is a terminal that will open a cabinet with a syringer rifle and assortment of chems and stimpaks.
Next to the cabinet are the retirement home residents' safes. Those safes are locked and can not be lock picked. Keys for the individual safes are hidden in each resident's room. The detailed lists of hidden places for each individual key are located in the receptionist terminal with details as follows:
• Catherine, 205: By her cat bowls (Catherine's key)
• Edward, 106: Behind his typewriter Edward's safe key)
• Ethel, 203: Beneath her paintbrush (Ethel's safe key)
• Margaret, 104: Under her fertilizer (Margaret's safe key)
• Mortimer, 101: In his favorite boat model (Mortimer's safe key)
• Randall, 201: Under the mounted deer head (Randall's safe key)
Inside those safes are an assortment of medical items.
There is a specific note about Gladys's activities and entering her room using her key (given by the attendant upon entrance) will reveal that she seems to have gained her skills while serving in the military (combat knife, flag- folded and standing versions, uniform, helmet all in her room).
After venturing inside and back to reception, a group of synths will enter guns blazing. The robot attendants will try to defend the facility but will likely be overwhelmed in the process unless protected by the player character. Additionally, the synths will target and kill the "enemy presence" in the home which are the various cats (3-5 in number), again unless stopped by the player.
On the right hand side of the reception area there is also a book return machine in which to return overdue books (of which there are a few in the rooms) and spend Book return tokens.
Notable loot:
• Massachusetts Surgical Journal issue #5 (+2% damage dealt to limbs) - Behind a locked security door, behind and to the left of the front desk. Hack the reception desk terminal to open it (Novice difficulty).
• A Syringer rifle and a Pax syringe - In the same location as above.
• Medical supplies - In the resident's safes next to the locked security door.
• Four Overdue books. • One can be found in Margaret's room (room with pot plants) on top of the toilet.
• Three can be found in Edward's room (room with typewriter) on the dresser, by the skeleton on the bed and by the foot of the bed.
• Two Vault-Tec lunchboxes • One can be found in the dining area on the floor next to a skeleton on the west side of the middle table.
• Another can be found in the smaller upstairs lounge area (room with the tv, 2 couches and bowling pins) in a small box between the entrances to the room.
• Gladys's room key - Given to the player by the attendant.
https://youtu.be/xjR2yKyH_wk
Fallout 4 Salem
Fallout 4 Salem
Salem was a town in Massachusetts before the Great War.
Once a quaint coastal town and seaport, this tourist destination was infamous for its witch trials of 1692. Nowadays the population has dwindled considerably due to Gunner activity in the area, the crazies worshipping a radiation crater down the road, and the large number of mating Mirelurks in the waters all around the bay.
Andrew Endicott was abducted from here by aliens in 1697.
Most of Salem buildings are in ruins but a couple of them are still points of interest :
• Crater House
• Museum of Witchcraft
• Rook family house
• Sandy Coves Convalescent Home
Notable loot:
• Mini nuke - Underneath the terminal in the bell tower.
• Fat Man - On the store shelf on the second floor of the boarded-up shop. One of Barney's turrets is also located here.
• Guns and Bullets - in Barney Rook's basement.
• Reba II - In Barney's basement.
Related quests:
• The Devil's Due - The Sole Survivor will find the remnants of the deathclaw eggs poaching party. The quest starts by exploring the Museum of Witchcraft.
Salem is first mentioned in the Fallout 3 add-on Mothership Zeta. It later appears in Fallout 4, as a location the player character can visit.
• Gun Run - Barney Rook asks the Sole Survivor to reactivate 5 turrets located throughout the town. The reward is Reba II a unique hunting rifle that does +50% damage against bugs. The quest happens in the neighborhood of the Rook family house.
https://youtu.be/dL7hV3TfJsA
Fallout 4 Salem - Rook family house and Barney Rook
Fallout 4 Salem - Rook family house and Barney Rook
The Rook family house is a location in the Commonwealth in Fallout 4.
Notable loot:
• Guns and Bullets issue #2 (+5% ballistic weapon critical damage) - In the basement on a desk against the south wall.
• Reba II - In the basement on a workbench behind a locked door (requires Barney's key).
The Rook family house only appears in Fallout 4.
After talking to Barney Rook and accepting the sidequest, Barney may immediately open the door to the room with Reba II allowing the player to take the weapon without having first activated the turrets. If you kill or pickpocket Barney you can get his gun which is called Reba, a scoped .308 hunting rifle.
https://youtu.be/-4XRcGdZ5z8
Fallout 4 Raider Troubles at Oberland Station
Fallout 4 Raider Troubles at Oberland Station
Raider Troubles at (Location Name) is a Minutemen radiant quest in Fallout 4. This quest can be started randomly when speaking to Preston Garvey or listening to Radio Freedom. If a settlement hasn't been unlocked yet, this quest may be started by speaking to a settler at that location and it will unlock the settlement.
Failure to kill the targeted raider settler in a timely manner will result in the failure of the quest.
Possible raider locations:
• Back Street Apparel
• BADTFL regional office
• Corvega Assembly Plant
• Dunwich Borers
• Hardware Town
• Hyde Park
• Revere Beach station
• Thicket Excavations (after Pull the Plug has been completed)
• USAF Satellite Station Olivia
• Walden Pond
https://youtu.be/0pgMzg4D9m4
Fallout 4 Secret Hideout and Mahkra Fishpacking
Fallout 4 Secret Hideout and Mahkra Fishpacking
The Mahkra Fishpacking is a location in the Commonwealth in Fallout 4. The upper level of the factory contains no hostilities, but once the lower level is explored, one will find hostile synth enemies, which then spread throughout the entire facility (even after clearing the lower level).
Mahkra Fishpacking consists of a large factory on the most northern shore of the Commonwealth. The exterior is fortified with a stonewall and sandbags. The courtyard, catwalks and interior are littered with the bodies of the former Raider owners in the first visit to here. Apart from the main entrance doors to the front (south) there is also an unlocked hatch entrance in the northeast corner of the roof, itself accessed by exterior metal stairways.
To the northwest is a feral ghoul stuck on a platform on the water.
Notable loot:
• Tesla Science Magazine issue #4 (+5% energy weapon critical damage) - Back basement area, northwest corner, next to an [Expert] locked safe and a dead raider.
• Robot model kit parts - On the eastern exterior of the building behind an advanced locked door on a shelf.
• Nuka Cola Quantum - Back of the blue trailer in the middle of the factory when you first enter. It is in a crate next to a dead raider, booby trapped with a frag mine on the floor
• Bottle message #5 - East of the plant, on a small peninsula.
• Fusion core - Inside a hideout beneath the bridge leading to the factory.
• Vault-Tec lunchbox, also in the same hideout (medium level radiation) under the bridge. Behind a locked (Novice) cell to the right on a shelf.
Notes:
• If allied with the Institute, the synths will simply greet the Sole Survivor and will also destroy the protectron if activated.
• This is an excellent area to gather aluminum. There are over 80 trays on the conveyor belts in the lower back basement that can be salvaged for 1 aluminum each. These will respawn after a period of time.
• Interestingly there are fish on the conveyor belts on the lower level that are in reasonable condition despite them being there for over 210 years.
• When traveling with Codsworth here, he states that his sensors detect an unpleasant odor. This presumably is the old stock on the shelfs and fish on the conveyer, however after more than 210 years the fish should just be dust.
The Mahkra Fishpacking only appears in Fallout 4.
https://youtu.be/3TbI6-OXzoE
Fallout 4 Coastal Cottage
Fallout 4 Coastal Cottage
The coastal cottage is a location and possible settlement in the Commonwealth in Fallout 4.
It consists of one run down garage and a completely destroyed cottage with a truck and trailer having crashed though it. Mirelurks spawn from the ground as the player character is near the buildings.
A Nuka Cherry by the skeleton in the destroyed blue cottage.
This is a potential Mirelurk queen location. May spawn upon approaching the settlement for the first time. It may be closer to the shore or on the beach just north of the Museum of Witchcraft.
The coastal cottage only appears in Fallout 4.
https://youtu.be/ttZpXuXQJA4
Fallout 4 Assaultron
Fallout 4 Assaultron
The assaultron is a type of robot encountered in The Commonwealth in Fallout 4.
The assaultron robot was constructed by RobCo and sold to the US Military as a front-line wartime combatant. It is fast and deadly at close range, and employs a devastating laser at a distance. The dominator variant can enable stealth technology. Assaultrons' perception seems to be significantly higher than other enemies', making them nearly impossible to sneak up on and hack without using a Stealth Boy.
The assaultron's body seems to be modelled after that of a female figure. They are highly aggressive, fast and some will attack the Sole Survivor on sight. The assaultron's face will become surrounded with red electric energy when it is preparing its laser beam attack. The dominator variant lacks this ability, instead being equipped with a stealth field.
An assaultron's laser can be halted or avoided by using jet and stepping out of the way, killing it or doing enough damage to its head. If it is allowed to charge its laser all the way, and if not blocked by an object, will deal very large amounts of damage to the player.
Assaultrons' weak points are their legs. However, when these are destroyed, the assaultron will continue to pursue the target by crawling on the ground. After taking sufficient damage, they will charge a potentially deadly explosion as a last desperate attempt to eliminate the target. Killing them before they can activate it will result in a normal death.
They can be very difficult for low level players to face head on due to their fast speed and powerful attacks. A notable ability they have is being able to side step, making them difficult to hit with semi-automatic weapons. While their laser is fully charged they are also capable of grabbing an opponent at close range and firing their laser directly into a victim's head.
Energy weapons seem to deal the most damage against assaultrons.
https://youtu.be/zBvrAuOg3uw
Fallout 4 Parsons Creamery
Fallout 4 Parsons Creamery
The Parsons Creamery is a location in the Commonwealth in Fallout 4.
Before the Great War, this creamery was providing milk for the Medford area of Boston.
The building is a barn-type structure with stairs to get to the upper platforms. There is a basketball hoop and basketball on the ground, as well as other toys upstairs. A safe (Advanced) is located in an office on the ground floor
Related quests:
• Special Delivery - This is the location where the raiders who stole the mysterious serum are hiding.
Appearances:
The Parsons Creamery only appears in Fallout 4.
https://youtu.be/FZ3Ru8e70lM
DinoSystem
DinoSystem
What is DinoSystem?
DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of a randomly generated island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.
An emergent, living world:
Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.
Development:
To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!
Game Modes:
◾God: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts.
NOTE:
God mode still lacks a proper GUI and tools to fully interact with the world; expect it to be expanded throughout the Early Access phase.
◾Survival: Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process; the game offers the option to play either with "casual" or "hardcore" difficulty. NOTE: there is no story yet as a background for the Survival mode, we're still working on it, and you can help us find a good one!
World Features:
◾Ecology simulation: the game simulates a Cretaceous ecosystem populated mainly by dinosaurs, animals and plants don't "spawn"; they are born, then grow, reproduce and die.
◾DinoSystem uses a complex seasonal model that calculates day/night length, relative position of the sun, and influences the weather. Seasons transition is gradual, no sudden change between two seasons.
◾Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog.
◾Thunders can trigger huge wildfires, burning down entire forests.
◾Realistic water cycle: rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure.
◾Terrain changes according to factors like presence of water, weather, vegetation, and location. Any area can become fertile or arid, new forest or grasslands may form or disappear over time.
◾Fire (from torches to campfires and wildfires) consumes available fuel, releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.
◾Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.
◾Each new island is randomized at game start, based on parameters set by the player.
◾Everything, from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears.
https://youtu.be/QkQ1h3gglp4
Fallout 4 Lynn Woods
Fallout 4 Lynn Woods
Lynn Woods is a small, uninhabited settlement, with all the inhabitants having died before the Sole Survivor discovers it. The nearby area is infested with deathclaws, and is located near a cavern that is used in the quest The Devil's Due, wherein you can return a deathclaw egg to its nest.
In this settlement, there is a small tower with sirens on top of it. Reaching the top of the tower will cause several raiders to spawn (also by lockpicking the Steamer trunk in the shack), activating the siren will cause two leveled deathclaws to spawn. The tower is safe from the deathclaws as they are unable to climb the steps. But if the deathclaws attack you when you are in the tower there is a chance they may lunge into the tower, which will result in them being able to climb the stairs.
Notable loot:
A deathclaw gauntlet spawns in the small valley near Lynn Woods that contains deathclaws. There is a non-hostile deathclaw should one be doing The Devil's Due quest.
Wasteland Survival Guide issue #4 (new settlement decorations unlocked) on top of the yellow sleeping bag in the southern wooden shack.
Straight north of Lynn Woods, at the border of the map, is a metal trailer with a steamer trunk full of loot.
Lynn Woods chest key on the body of a settler at the top of the tower. This opens the master locked chest inside the northern shack.
Notes:
If one activates the siren on top of the tower, two Deathclaws will spawn, and proceed to enter the settlement - killing any Raiders in their path. They will eventually wander off, if the player does not leave the tower.
Behind the scenes:
The real life Lynn Woods Reservation (founded 1881) is a 2,200-acre (8.9 km2) municipal forest park located in Lynn, Essex County, Massachusetts, located in the same general vicinity as it appears in the game. There is a tower at the highest point there, just as in the game, called simply Stone Tower, and was built in 1936 by the Works Progress Administration (WPA) as a fire observation tower.
https://youtu.be/mjozypCxONk
Fallout 4 Lynn Woods
Fallout 4 Lynn Woods
Lynn Woods is a small, uninhabited settlement, with all the inhabitants having died before the Sole Survivor discovers it. The nearby area is infested with deathclaws, and is located near a cavern that is used in the quest The Devil's Due, wherein you can return a deathclaw egg to its nest.
In this settlement, there is a small tower with sirens on top of it. Reaching the top of the tower will cause several raiders to spawn (also by lockpicking the Steamer trunk in the shack), activating the siren will cause two leveled deathclaws to spawn. The tower is safe from the deathclaws as they are unable to climb the steps. But if the deathclaws attack you when you are in the tower there is a chance they may lunge into the tower, which will result in them being able to climb the stairs.
Notable loot:
A deathclaw gauntlet spawns in the small valley near Lynn Woods that contains deathclaws. There is a non-hostile deathclaw should one be doing The Devil's Due quest.
Wasteland Survival Guide issue #4 (new settlement decorations unlocked) on top of the yellow sleeping bag in the southern wooden shack.
Straight north of Lynn Woods, at the border of the map, is a metal trailer with a steamer trunk full of loot.
Lynn Woods chest key on the body of a settler at the top of the tower. This opens the master locked chest inside the northern shack.
Notes:
If one activates the siren on top of the tower, two Deathclaws will spawn, and proceed to enter the settlement - killing any Raiders in their path. They will eventually wander off, if the player does not leave the tower.
Behind the scenes:
The real life Lynn Woods Reservation (founded 1881) is a 2,200-acre (8.9 km2) municipal forest park located in Lynn, Essex County, Massachusetts, located in the same general vicinity as it appears in the game. There is a tower at the highest point there, just as in the game, called simply Stone Tower, and was built in 1936 by the Works Progress Administration (WPA) as a fire observation tower.
https://youtu.be/mjozypCxONk
Saturday, 20 February 2016
Fallout 4 Breakheart Banks
Fallout 4 Breakheart Banks
The Breakhart Banks is a small family farm on the banks of the Saugus River. Prior to the Sole Survivor's visit to this farm, it is overrun by super mutants. This is evidenced by the corpses of the farmers on the first floor and the smashed automatic turret just outside the farmhouse.
The approach to Breakheart Banks can be tricky because the house has a commanding view of the area to the west and south. There is also a fortification garrisoned by a single super mutant and some mutant hounds.
Notable loot:
A Nuka Cola Quantum can be found in the scout tower east of the main building on a TV stand.
There is a super mutant chest harness in the main building next to the weapons workbench, and a super mutant waist-cloth in the scouting tower.
The field in front of the farm buildings has corn growing in good numbers and several melon plants to the rear.
Notes:
If clearing this area and pick up the Nuka Cola Quantum before speaking to the settlers for The Slog: Greenskins, the Nuka Cola Quantum will reappear and enemies will respawn.
The remains of a crashed military convoy can be found to the east on the road running past the banks. The location has three crashed semi tractor-trailers, with one carrying two Unnamed armored vehicle. The trailer still on the road has a locked rear door. Area appears to be protected by leveled military robots.
Breakheart banks is named after the real life location breakheart reservation, which is roughly in the same location in the towns of Saugus and Wakefield.
The Breakheart Banks only appears in Fallout 4.
https://youtu.be/mfav4oc03eQ
Fallout 4 Combat Zone
Fallout 4 Combat Zone
The Combat Zone is the former Orpheum Theatre that has been re-purposed into a fight club for Raiders. It is located at Hamilton Place just off Tremont Street. It is also the location of a potential companion, Cait, with whom you meet after speaking with Tommy Lonegan.
In the entrance, two raiders are behind a security gate that can be unlocked via the adjacent terminal. They remain non-hostile. In the same area is an Expert safe.
Within the theater, a large cage dominates the stage area. All inhabitants except Tommy and Cait turn hostile, the latter taking refuge inside the cage until the battle is over. At that time, Tommy may award the Sole Survivor with around 100 bottle caps for clearing this area.
Once cleared, one can find several stations: On the left as you enter are a weapons workbench and an armor workbench. A chemistry station is on the right hand side of the entrance, and a cooking station is also on the right towards the stage area.
Inhabitants:
Cait
Tommy Lonegan
Notable loot:
1 Mini nuke on a chair in the rear row of the balcony, near a sleeping bag.
Nuka Cherry inside an elevated shack along the northern wall of the hall.
Picket Fences #4 (unlocks potted plants in the workshop) on a table in front of the fighting cage.
2 Addictols on the table in front of the cage.
Notes:
Unused voice clips for Tommy Lonegan reveal that the Combat Zone was going to be an arena the player could participate in. Tommy makes reference to prize money and a lift in the basement that takes combatants up into the arena. Unfortunately, this was cut for unknown reasons, but the location remained likely due to Bethesda attempting to keep Cait in the game. When Cait 'wins' the scripted fight, there is a chance that it will trigger Idiot Savant.
The "Combat Zone" was the 1960s name for the red light and adult entertainment district near the in-game location, the name referring to both the crime and soldiers that frequented the area. In real life, the area today has changed and is not currently considered a red light district. Interestingly, the real life Combat Zone came to be in part because the nearby Scollay Square was demolished, although in the Fallout Universe, Scollay Square was never demolished, as can be seen when the player visits Goodneighbor and the Memory Den. There are also references to Scollay Square on Diamond City Radio.
https://youtu.be/XsXfSTVqB8U
Fallout 4 Wilson Atomatoys Corporate HQ
Fallout 4 Wilson Atomatoys Corporate HQ
The Wilson Atomatoys Corporate HQ is a location in the Commonwealth in Fallout 4.
Notable loot:
12 Giddyup Buttercup and 4-7 legs and heads scattered around the same room.
One Fusion core, located in a generator on the ground floor, at the end of the first hallway when entering from the southeastern side of the building.
Wilson Atomatoys HQ key and Nuka Cola Quantum, both under separate chairs in the little cinema room, 3rd floor, near the collapsed lobby.
To open the ID card room, the Wilson Atomatoys ID card is required. It is located upstairs on the right of the broken desk in the corner on the ground behind a little box. This is needed for a farm quest (The Slog Farm) to help Arlen Glass build a working Giddyup Buttercup. Also inside are more Giddyup Buttercup parts and a suprathraw antifreeze.
There is a Wilson Automatoys ID Card in western corner office on the desk with the broken terminal.
The note Buttercup sales can be found on a desk beside a terminal on the second floor, close to the ID card.
Marc's warning holotape can be found on a desk in the same room as the above note.
An Office note can be found next to the Reception Terminal, in the 2nd floor room with a Giddyup Buttercup statue.
The note Reminder can be found on a desk on the third floor, on the south side of the building, next to the development office terminal.
Marlene's holotape inside the terminal in the next room behind a set of security doors.
The note Warning can be found on the third floor on top of a desk next to the president's terminal, and the resignation letter is found inside the desk. Inside a wire trash can next to the same desk, the Arlen's manifesto can be found.
Super mutant cowl armor, a chest piece for Strong. It's on the level below the broken elevator, through a door to the right.
A mini nuke and a fusion core are hidden in the broken elevator shaft on the ground floor (same floor as the card key required door).
There is a fusion core that can be ejected in the room next to the broken elevator shaft.
A Vault-Tec lunchbox In the office with the Giddyup Buttercup that stands in the middle of the room & the large desk with one reception & one broken terminal.It's below the broken terminal.
Super mutant shoulder rags near the window, in the room with President's terminal & a large Steamer trunk upon a desk.
Notes:
A former employee by the name of "Mr. Arlen Glass" was let go during the working period of Atomatoys. It seemed of high importance that no one let him near the facility.
George Wilson was the founder of Atomatoys and had his son, Marc Wilson, take over the company upon his resignation.
Marc Wilson agreed to participate in the SCYTHE program, which was a classified program that aimed to produce munitions in secrecy for the military in the emergency that required the military to travel around the country. It appears that Atomatoys were specifically producing land mines for the military in their toys.
There is a map update to Wilson Atomatoys Factory from one of computer terminals.
It is possible a Super Mutant Suicider could spawn behind the Sole Survivor, when entering the Master locked door in the first corridor.[verification needed]
The area is littered with large amounts of Super mutants (including a possible leveled variant super mutant), which can prove to be difficult to deal with if the player is at a rather low level.
If in a jetpack equipped power armor suit, you can fly through the hole in the roof in the main atrium. Once there, you can walk on the ceiling and search for enemies or loot (as the ceiling will become transparent). You can also view the map's background, which is just low-def buildings, and even what seems to be the road to Sanctuary Hills.
https://youtu.be/Ly0xyujNZJg
Tharsis Gameplay
Tharsis Gameplay
A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
https://youtu.be/gut5tTeP3e8
Tharsis
Tharsis
A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
https://youtu.be/ZsH84BoiHh8
Tharsis Cannibalism
Tharsis Cannibalism
A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
https://youtu.be/nK-OMhQ6igg
Fallout 4 Combat Zone
Fallout 4 Combat Zone
The Combat Zone is the former Orpheum Theatre that has been re-purposed into a fight club for Raiders. It is located at Hamilton Place just off Tremont Street. It is also the location of a potential companion, Cait, with whom you meet after speaking with Tommy Lonegan.
In the entrance, two raiders are behind a security gate that can be unlocked via the adjacent terminal. They remain non-hostile. In the same area is an Expert safe.
Within the theater, a large cage dominates the stage area. All inhabitants except Tommy and Cait turn hostile, the latter taking refuge inside the cage until the battle is over. At that time, Tommy may award the Sole Survivor with around 100 bottle caps for clearing this area.
Once cleared, one can find several stations: On the left as you enter are a weapons workbench and an armor workbench. A chemistry station is on the right hand side of the entrance, and a cooking station is also on the right towards the stage area.
Inhabitants:
Cait
Tommy Lonegan
Notable loot:
1 Mini nuke on a chair in the rear row of the balcony, near a sleeping bag.
Nuka Cherry inside an elevated shack along the northern wall of the hall.
Picket Fences #4 (unlocks potted plants in the workshop) on a table in front of the fighting cage.
2 Addictols on the table in front of the cage.
Notes:
Unused voice clips for Tommy Lonegan reveal that the Combat Zone was going to be an arena the player could participate in. Tommy makes reference to prize money and a lift in the basement that takes combatants up into the arena. Unfortunately, this was cut for unknown reasons, but the location remained likely due to Bethesda attempting to keep Cait in the game. When Cait 'wins' the scripted fight, there is a chance that it will trigger Idiot Savant.
The "Combat Zone" was the 1960s name for the red light and adult entertainment district near the in-game location, the name referring to both the crime and soldiers that frequented the area. In real life, the area today has changed and is not currently considered a red light district. Interestingly, the real life Combat Zone came to be in part because the nearby Scollay Square was demolished, although in the Fallout Universe, Scollay Square was never demolished, as can be seen when the player visits Goodneighbor and the Memory Den. There are also references to Scollay Square on Diamond City Radio.
https://youtu.be/XsXfSTVqB8U
Pro Gamer Manager
Pro Gamer Manager
Build and manage your own progaming team
Work your way up as an amateur gamer to founding an professional esport organisation from scratch. Build your team piece by piece, and reach for the big leagues.
Become the leader of an esport organisation and gain worldwide fans. It's your choice, but in the end only one thing matters: Carry hard or get rekt both in term of recruitment, staff management, finances, contracts and sponsors, training programs, leave nothing to chance. You are in the hot-seat, where every decision will be crucial in your bid for victory!
Build your own career
Start from nothing, choose your role as Support, Jungler, ADC, Mid or Toplane. Shape your own playstyle. Choose between hundreds of different ways to improve. Keep that KDA as high as possible. Become an international star.
Build your team
Once you proven yourself you can move into larger gaming facilties, recruit a team and train them and unlock new options as you progress. Shape the future for your own esport team.
Aim for the big leagues
Gain cash and fans to unlock upgrades and opportunitys. Participate in a range of competitions ranging from Local Amateur Leagues to Pro Leagues.
Make hard choices
As your esport team grow more wealthy and prosperous you can use resources to improve your own skill or your teammates, can you carry hard enough or you want to depend others?
Practice your own skill, use esportpoints to focus improvements on a particular area
Gain new insights every day and make strategic choices in all aspects
Move to bigger facilites and help your team adapt to new enviroments
Recruit and train new team members, choose strategies and tactics.
Attend tournaments for fame and glory and prizemoney.
Keep an eye open for those new upcomers that will wreck the ladders, make sure they join your team.
https://youtu.be/HuXSVtFktOQ
Tharsis I Will Survive
Tharsis I Will Survive
A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
https://youtu.be/rzEihj_xftE
Fallout 4 Federal Ration Stockpile
Fallout 4 Federal Ration Stockpile
The Federal Ration Stockpile is a military base Location in Western area of The Commonwealth. It is located to the South of the Sunshine Tidings Co-op, past the bridge.
There is 1 Special Weapon, 1 Locked Safe, 2 Fusion Cores, and 1 Magazine inside the base.
Federal Ration Stockpile is a military base that has stockpiled a huge amount of rations in case of an impending attack. However, the base was wiped out when the Great War started, leaving the rations to sit unguarded in the depths of the base.
Eventually, a group of Raiders led by Red Tourette took over the base and claimed the provisions.
NOTABLE LOOT - EXTERIOR
One of the Raiders is likely wearing a shoddy but formidable set of Power Armor. The entire suit cannot be looted, but some of the armor pieces can be.
[EDIT] This Power Armor CAN be completly looted if your either quicker than the raider or sneak up to the suit without anyone noticing.
There is a Federal Ration Stockpile Terminal near entrance that controls turrets and spotlights, and gives insight into the nature of the tunnels below the stockpile.
Another Advanced Locked Terminal is in a shack near the main entrance that can alter spotlights and turrets.
You can find a Fusion Core located in generator behind one of the turrets on a roof.
NOTABLE LOOT - INTERIOR:
Down the first stairs is a homemade intruder defense consisting of hanging cans and a bright light. There is a turret further up on the left.
Heading down the right path are two mines.
The room across from a catwalk gap has two skeletons with a Stealth Boy.
In the bottom floor of the room with the broken catwalk bridge has a Novice Locked door containing a generator room with a Fusion Core.
The Red lighted room on the bottom part of the area with the broken catwalk has a turret guarding the entrance, with a Cooking Station inside.
The stairs leading out of the room with the Cooking Station has a Bathroom Scale wired to trigger a trap along the stairs.
The Storage Lockup Room is sealed by a Master Locked Terminal on both sides, but there is a route around it - and the boss carries the key to opening the doors.
To the left of the Storage Lockup Room is a Fat Man.
Inside the Storage Lockup Room you will find a Mini Nuke close to the army case.
The room beyond the other side of the Storage Lockup has an Expert Locked Safe on the wall.
The passage beyond the Storage Lockup has a large sewer area with multiple turrets and a Level 21 Raider Leader: Red Tourette - who carries the password to the Storage Lockup.
The Lockup room itself has a Nuka Cola Quantum, plenty of irradiated food, and some purified water, as well as a trunk.
Red Tourette’s lair has a Nuka Cola Quantum, a U.S. Covert Operations Manual, several letters to her “little sister” Lily, a personal Novice locked Terminal with info on Red’s missing sister and turret controls, and a Weapon and Armor Workbench.
A passage off to the side of Red’s lair leads to a secret ladder out to the Lonely Chapel.
ENEMIES:
Raiders
Turrets
Hounds
Red Tourette
WORKBENCHES
Weapons Workbench
ADDITIONAL NOTES
You can bypass a lot of the interior by entering from The Lonely Chapel, just a bit West of the location.
https://youtu.be/mjJPoeYvgzg
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